Designed, prototyped, and developed mobile and web-based free-to-play casual games for social networks, using various technologies in an agile environment:
• Created an architecture and implemented a high-performance PHP-based backend framework with RESTful/JSON API, supporting distributed MongoDB and Memcached servers which processed thousands of requests per second
• Utilized Facebook and Kongregate SDKs to integrate games with social networks
• Adopted Photon Engine to provide interaction between players in MMO game
• Integrated Unibill, Unity and Facebook Purchase API to support In-Game Currencies
• Migrated a production database (MySQL to MongoDB) for a game with more than 250,000 daily active users with zero downtime
• Applied real-time Google Firebase database monitoring of developed applications, providing a detailed look at user activity
• Designed and developed several multi-platform social games using Unity3D engine (C#) and deployed them in various environments including iOS and Android
• Defined and provided technical requirements to independent contractors, including both software developers and graphic designers
• Designed and developed backend processes with Amazon Web Services and serverless technologies such as S3, CloudFront, Lambda (using Python), and DynamoDB
• Designed and developed several browser-based social games using Javascript/HTML5/CSS3
• Performed A/B testing and enhanced a gameplay based on collected data analytics
• Optimized graphics to increase performance and minimize the memory footprint