# Shane Engelman > Senior Software Engineer | Rust · Python · Backend · XR | CVE Author Location: San Francisco Bay Area, United States Profile: https://flows.cv/shaneengelman 10+ years building backend systems, platform infrastructure, and XR applications. Published CVE-2023-39910 (MilkSad) -- a Rust-based security disclosure of a state-actor-exploited vulnerability in Bitcoin wallet software. Production experience with Rust, Python, Django, AWS, GCP, Unreal Engine 5, and Unity across teams ranging from first engineering hire to 1,000+ partner ecosystems. Most recently: Lead Software Engineer at Felix & Paul Studios shipping VR to Meta Quest 3 and a location-based VR experience that premiered at Area-15 Las Vegas. Before that: Lead Engineer, Developer Relations at Magic Leap building OAuth infrastructure used by 1,000+ enterprise partner companies and 10,000+ developers. Open to senior/staff/lead remote roles in backend, systems, security, XR, or platform engineering. US Citizen, no sponsorship needed. contact@shane.gg ## Work Experience ### Senior Software Engineer - Python, Django and DRF, Rust, TypeScript, Node.js, AWS @ Jacana Technology Jan 2025 – Present - Developed MIT Reality Hack event server using Python, Django DRF, PostgreSQL, WebSockets, and Docker, integrated with Lighthouse mentor hardware, to serve as backend for 500+ engineer yearly developer hackathon. - Led design and release of ‘Lighthouse’ (open‑source hardware) in Python, C, Arduino, WebSockets, Embedded Linux, and Multicore Processing, a device to call mentors to tables, driving 180% increase in hackathon mentor participation. - Created Rust‑powered PGP HSM signing CLI, replacing legacy GnuPG scripts and enhancing portability of cryptographic tooling to other Rust-based processes. - Maintained Kindle2PDF and PDF2Remarkable library and CLI to convert Kindle books into portable PDFs using Python. - Architected Sundog FPGA interface as a modern successor to MiSTer using VHDL and Verilog, to enable retro gamers to experience hardware-accurate behaviors with modern display interfaces for playing games from Magnavox Odyssey through Gamecube, achieving a 100% open development cycle on Linux boxes. ### Lead Software Engineer - Python, Software Architecture, Project Management @ Felix & Paul Studios Jan 2023 – Jan 2025 - Led development and shipped space-based in-home single-user VR experience utilizing C++, MetaXR, Unreal 5, and Blueprints, designed for wide-release for Meta Quest 3 personal headsets. - Led development of VR LBE Interstellar Arc and its backend; premiered at Las Vegas’s Area-15 in October 2025 for players to experience a centrifuge in space using C++, C#, Unreal 5.5.1, MetaXR, Blueprints. - Developed mitigation strategies in C++, Unreal 4.27, Blueprints, and Bash, for overseas worldwide deployment of legacy LBE, “The Infinite” experienced by 300,000+ people, also managing device fleet. - Implemented build pipeline Jenkins jobs and features in Python to improve interoperability of large artifacts, enabling ability to collaborate with external contracting teams to speed up project development times by 2X. ### Lead Software Engineer - Unity, Unreal Engine, C++, C#, Node.js, TypeScript @ Magic Leap Jan 2021 – Jan 2023 | United States - Architected OAuth-integrated Developer Portal where all documentation and support procedures were hosted using GCP and Docusaurus, used by 1,000+ Magic Leap developer partner companies worldwide. - Built Forums using GCP and Discourse and OAuth, where 300+ enterprise developer partners received technology updates and had discussions and asked questions, received answers. - Frequently traveled to hackathons and workshops, personally presenting Magic Leap to over 10,000 developers. - Relentlessly advocated for developers, taking feedback and ensuring it gets converted to action; performed workshops internally, enabling employees to use the products they make. ### Senior Immersive Technology Engineer - Software Engineering, Python, AWS, Unity, Blender, TypeScript @ Moth + Flame Jan 2020 – Jan 2020 | United States - Engineered entire AWS infrastructure (EC2, S3, KMS), including company account creation, managing services and IAM users, enabling internal employees to use cloud infrastructure, including GovCloud. - Designed, developed, and maintained 8 production VR apps for government LMS, working across Python, TypeScript, Node.js, and Unity, acting as primary and lead dev on all projects and microservices. - Mentored 7 junior developers, teaching version control, XR principles, security, and Docker containerization. ### Senior Developer Technology Engineer - Unity, Unreal, Python, Git, Hackathons, C#, C++ @ Magic Leap Jan 2019 – Jan 2020 | San Francisco, California - Developed bleeding-edge code samples in C# and Unity for partner use, allowing for fast integrations in releasing projects, dramatically improving project spin up time by over 12X. - Condensed complex data collection processes into repeatable, one-button operations using Python, C, Arduino, Vicon, and Optitrack Camera Systems, reducing human error by close to 99.9%; workloads were containerized. - Visited partners on-site to ensure successful project execution supporting over $5B in venture-backed investments. - Developed first working prototypes for Magicverse (AR Cloud / Digital Twin) features using ARKit (Swift) and ARCore. - Taught Python, Git, Docker, and Unity, including best practices to teammates in formal workshop settings. ### Full Stack Engineer - Python, Machine Vision, Ground Truth Data, Algorithm Development, Docker @ Magic Leap Jan 2017 – Jan 2019 | Sunnyvale, California Owned and maintained dozens of projects relating to collecting and auditing ground truth data. - Created first working prototypes for Magicverse features using ARKit, ARCore - Taught git/Unity/Python/Docker, including best practices to teammates in formal workshop setting - Condensed complex data collection processes into repeatable, one-button operations, reducing human error ### Full Stack Developer @ MZ Jan 2017 – Jan 2017 | Palo Alto, California Extended and maintained multiple applications under contract in support of adtech services. - Developed new features in legacy Django and AngularJS codebase, directly supporting high-spend MZ marketers - Collaborated on many small projects with diverse Python / Java backends ### Full Stack Engineer @ Streamlabs Jan 2016 – Jan 2017 | San Francisco, California - Engineered Python proxy service to maintain 10,000+ TCP/IP connections to interface with client over websocket - Built redeemable software key distribution system for end users and admins with PHP 7, MySQL, Vue - Developed 7 chat applications (casino-style and loyalty chatbots) in Node.js able to handle 20,000,000+ users - Architected privileged user account system utilizing PHP 7, JavaScript, and Vue, projected to increase end-user (streamer) loyalty to over 80% market share ### Full Stack Engineer @ rewardStyle Jan 2015 – Jan 2016 | San Francisco Bay Area - Streamed data from 300+ affiliate online advertisers using Selenium and Phantom.js improving ad tool reliability by 1000X while eliminating need for human intervention - Added computer vision features to an iOS 9 app in Swift from Legacy Codebase using mobile device’s camera - Constructed an internal RESTful API using Django Framework and utilizing JSON Web Tokens for authentication ### Backend Engineer @ Liminal AR Jan 2015 – Jan 2015 - Developed Blueprint scripts for 3D and sound manipulation to create usable media for experiences in Unreal - Parsed third-party APIs (XML and scraped data) and unified them as readable JSON for Unity 5 - Integrated rotational vector data into scenes using Arduino and sensors ### User Experience Researcher @ Full Sail University Jan 2014 – Jan 2015 - Performed usability and play tests on eligible participants using qualitative and quantitative data - Suggested improvements based on user feedback for designer and developer consideration - Measured biometrics, including eye tracking, galvanic skin response, and heart rate in data aggregation ### Security Forces Member @ United States Air Force Jan 2008 – Jan 2012 | Montgomery, Alabama Area / Kabul, Afghanistan - Served four years active duty - Received four awards for performance - Deployed twice (once supporting Operation Iraqi Freedom and once for Operation Enduring Freedom) - Performed personal security for high-profile dignitaries and international military generals - Designed, developed emergency recall system for base - provided first ever 100% successful recall ## Education ### Master of Science (M.S.) in Game Design Full Sail University ### Bachelor of Science (B.S.) in Digital Arts & Design Full Sail University ### Certification in Law Enforcement Officer St. Johns River State College ### Associate's Degree in Criminal Justice Community College of the Air Force ## Contact & Social - LinkedIn: https://linkedin.com/in/singlerider --- Source: https://flows.cv/shaneengelman JSON Resume: https://flows.cv/shaneengelman/resume.json Last updated: 2026-04-01