Santa Clara County, California, United States
Currently a Software Engineer working on NVIDIA GPU Network (NGN) which provides Infrastructure as a Service (IaaS) for other NVIDIA products like GeForce NOW and Omniverse
• Contributed to internal Kubernetes Operator Development to download and distribute images across Kubevirt VMs spun up by data center tenants.
• Designed and developed the end-end Tenant Controller framework to mimic VMI, Pod and Service creation on Kubernetes, mimicking NVIDIA’s Game Streaming Service, creating real world client style controller for development.
• Contributed to consensus in internal OVN kubernetes implementations by analyzing and tuning RAFT timeouts and developing framework to introduce network disconnections and check resiliency of the datacenter on the fly.
• Built framework to understand behavior of Open Source components like ETCD, Prometheus and Thanos with scale and stress, providing suggestions for fine tuning infrastructure components during deployment in datacenters.
• Worked on designing and developing SharedIndexInfomers to act as reference implementations for Data Center Clients like Omniverse, GeForce Now to analyze and react to KubeVirt VM changes of phase and state in order to reduce list latency on the Kubernetes API Server