# Shavonne Y. > Product Designer @ Meta Reality Labs, Founder @ AAPI In Gaming Location: San Francisco Bay Area, United States Profile: https://flows.cv/shavonney ## Work Experience ### Co-founder, Co-chair @ AAPI in Gaming Jan 2024 – Present Asian American Pacific Islanders in Gaming is a community of 3500+ advocating for representation in the gaming industry. • GDC 2025 Speaker • Partnered with Nexon, LatinX in Gaming, Filipinos in Tech, Indie Game Academy, ShareTea, Uji Time • Managing team of 14 volunteer staff to host events • Supported by the IGDA (International Game Developers Association) ### Product Designer, Reality Labs - Metaverse Social Impact, Accessibility, Youth, Integrity @ Meta Jan 2022 – Jan 2025 Led design for pronouns and parental supervision features such as time limits for 300k+ players in live-service, online VR cross-platform metaverse game Horizon Worlds. Parental supervision was named Webby Awards Honoree for Best Practices 2025. Led design on live captions and co-authored the Meta MR/VR Accessibility guidelines. Meta was listed on Forbes' Accessibility 100 List 2025: Innovation in Accessibility. Defined design of reaction wheel on Horizon Worlds through interactive 3D prototypes. ### Product Designer, Facebook Groups @ Meta Jan 2020 – Jan 2022 Drove visual consolidation of Groups, Profile, and Events, and overhauled Groups post headers to emphasize poster identity which is still experienced by 1.8 billion MAU today. ### Interaction Design Intern @ Bloomberg LP Jan 2018 – Jan 2018 | Greater New York City Area Redesigned a top 20 most used Bloomberg Terminal function, introducing a new form entry UX pattern for 325k+ users and created an accessibility advocacy case study interviewing folks with light sensitivity (photophobia), documenting their struggles with using the Terminal. ### Design Intern @ Insomniac Design, Inc. Jan 2017 – Jan 2017 | Washington D.C. Metro Area Designed brand material and website for the City of Winchester, VA, at an 25 year old award-winning design agency. ### Lead UX/UI Designer (VR) @ UBC Emerging Media Lab Jan 2016 – Jan 2017 | Vancouver, Canada Area Spearheaded UI for Stanley Park VR, a Unity HTC Vive photogrammetry game documenting local biota, which was featured at the 2017 BC Open Textbook Summit. Led UI on Interactive Orchestra VR for Oculus Rift to provide students an ever-present conducting practice room. ### User Experience Design Intern @ SAOTA Jan 2016 – Jan 2016 | Cape Town Area, South Africa Prototyped visual design concepts for Lux Walker, a HTC Vive VR Unity app allowing architects to collaborate on their buildings at human scale. ## Education ### Bachelor’s Degree (Honours) with Distinction in Environmental Design The University of British Columbia ### User Experience Design iXperience ### Video Game Design & Programming The Art Institutes ## Contact & Social - LinkedIn: https://www.linkedin.com/in/shavonneyu - Website: http://www.shavonneyu.com --- Source: https://flows.cv/shavonney JSON Resume: https://flows.cv/shavonney/resume.json Last updated: 2026-04-07