# Shingo Takagi > Ex-Meta, Graphics, Synthetic Data, Spatial Computing, AR/VR, XR, AI/ML Location: Mountain View, California, United States Profile: https://flows.cv/shingo Senior Software Engineer specializing in high-fidelity synthetic data generation for ML model training, and real-time rendering for AR/VR Spatial Computing. Expert in bridging physical sensor data with digital representations using 3D Gaussian Splatting (3DGS), NeRFs, and PBR rendering pipelines. Experience with OpenXR and Vulkan for real-time rendering in AR/VR headsets. A unique career spanning the foundational development of industry-standard VFX tools (Katana) and cutting-edge generative AI research collaboration (ECCV, WACV, FG). ## Work Experience ### Founding Software Engineer @ Automating Jan 2025 – Present | Mountain View, CA • Architected multi-modal AI agents by fine-tuning LLMs for real-time applications in education and automated retail (QSR) environments. • Developed custom agentic visualization tools to dynamically generate diagrams and imagery, enhancing conceptual learning for users. • Optimized low-latency Human-AI interaction by deploying real-time STT/TTS pipelines across Android, iOS, and Web platforms. ### Senior Software Engineer @ Meta Jan 2017 – Jan 2025 | Menlo Park, CA • Bridging the Sim-to-Real Gap: Architected end-to-end PBR synthetic data pipelines for human-centric ML models, reducing training error by matching the statistical distribution of real-world sensor noise and lighting. • Sensor & Lens Fidelity: Engineered a proprietary library for extracting ray-accurate sensor models from CodeV/Zemax, enabling the simulation of cameras through pancake lens systems. • Neural Ground Truth Generation: Developed hybrid data workflows using 3DGS and NeRFs to reconstruct high-fidelity "digital twins," providing pixel-perfect ground truth for depth, occlusion, and semantic segmentation. • Scalable Rendering Architecture: Optimized large-scale workflows (OpenCue, custom renderfarms) to accelerate synthetic dataset throughput, ensuring consistent multimodal metadata across RGB, Depth, and IR sensors. • Research Collaboration: Partnered with research teams to support peer-reviewed submissions in human motion synthesis and generative 3D modeling, with accepted papers at ECCV, WACV, and FG. • Spatial Computing & Real-time Rendering: Contributed to asset/shader loading and animation components (OpenXR, Vulkan) for the Meta Spatial SDK, and implemented experimental algorithm prototypes for high-fidelity VR headset passthrough. ### Senior Software Engineer @ DreamWorks Animation Jan 2011 – Jan 2016 | Glendale, CA • Led development of "Torch," a renderer-agnostic node-graph lighting tool used across the studio’s feature film slate. • Managed full-lifecycle feature delivery as Scrum Lead, coordinating cross-functional scheduling and UI/UX enhancements for the lighting department. • Refactored core node-graph logic to improve UI responsiveness and usability, significantly reducing artist iteration time on complex lighting setups. ### Senior Software Engineer @ Walt Disney Animation Studios Jan 2005 – Jan 2010 | Glendale, CA • Developed real-time GPU-based lighting tools, utilizing deep pixel buffer caches to significantly reduce render-loop latency for real-time visual effects. • Optimized production performance by migrating legacy Renderman shaders and C++ shade ops to modern GLSL, achieving substantial gains in interactive preview speeds. ### Software Engineer @ Sony Pictures Imageworks Jan 2003 – Jan 2005 | Culver City, CA • Collaborated as a core member of the team to design and develop Katana, the industry-standard 3D Lighting & Look-Dev tool. • Engineered procedural scene resolution logic, enabling artists to override complex 3D scene graphs at scale—a workflow now used globally in VFX. • Architected foundational APIs for image and scene-graph processing, optimizing the pipeline for high-performance 3D asset evaluation. ## Education ### BS in Computer Science University of Toronto ### MS in Computer Science The University of British Columbia ## Contact & Social - LinkedIn: https://linkedin.com/in/shingotakagi - Website: https://scholar.google.com/citations?user=HxPqBrMAAAAJ - Website: https://aut.omat.ing - Website: https://domyhome.work --- Source: https://flows.cv/shingo JSON Resume: https://flows.cv/shingo/resume.json Last updated: 2026-04-05