# Steve C. > Senior UX Designer at Amazon Web Services | Application Networking | AWS Backup Location: San Francisco Bay Area, United States Profile: https://flows.cv/stevec1 Entrepreneurial, solutions-oriented product designer, UI/UX designer and product manager spearheading complex and effective projects for both startup companies and large corporations. A solid history of designing and managing teams ranging from small teams to entire studios. Possesses a combination of product design and project management, team leadership, and information technology skills. Proven ability to achieve profitable results while observing budget and time constraints. - Created design patterns and utilized development principles that are now considered best practices. - Profound understanding of end-user needs. - Fronted use of analytics and metrics combined with a foundation of instinct built on experience. - Portfolio at www.stevecartwright.com ## Work Experience ### Senior UX Designer @ Amazon Web Services (AWS) Jan 2024 – Present | Santa Clara, California, United States UXDR Reviewer Cloudscape Ambassador Interview Bar Raiser ### UX Manager @ Amazon Web Services (AWS) Jan 2022 – Jan 2023 | Sunnyvale, California, United States ### Senior UX Designer @ Amazon Web Services (AWS) Jan 2019 – Jan 2021 | Palo Alto, CA Member - Amazon Design Leadership Board Leading a team of 6 UX designers on cloud-based animation and VFX creation, as well as cloud rendering of animated feature films Lead designer on Amazon Nimble Studio - a virtual studio that empowers visual effects, animation, and interactive content teams to create content securely within a scalable, private cloud service. Speaker at Conflux 2021 & 2022 - Amazon's annual design conference Previously I led UX efforts at Nimble Collective which contributed to a successful acquisition by the AWS Creative Tools organization. ### UI / UX Design Director @ Nimble Collective, Inc Jan 2017 – Jan 2019 CLOUD-BASED STREAMING ANIMATION PLATFORM Product UI/UX, visual design, and user experience of Nimble Studio, Nimble corporate website, and internal dashboards. ### Manager of Interactive Design @ Bluescape Jan 2013 – Jan 2015 CLOUD-BASED REAL TIME COLLABORATION SYSTEM FOR DESIGN TEAMS Lead design team and served as lead designer for Bluescape’s cloud-based SaaS collaboration system. Designed for custom hardware, mobile, and desktop. Early adopters included Lucasfilm, Google, Sony, and Mazda. ### Contributor, Smithsonian Museum of Art and Entertainment @ Smithsonian American Art Museum Jan 2012 – Jan 2012 Several examples from my early video game work have been exhibited in the Smithsonian Museum of Art and Entertainment. ### GM / Head of Product Management & Design @ RockYou Jan 2010 – Jan 2011 FACEBOOK APPS AND GAMES STUDIO Managed a 50-person studio after major reorganization and scale back. Advanced mobile strategy to transition from reliance on Facebook revenue. ### Educational Design Manager @ Gazillion Entertainment Jan 2007 – Jan 2009 | San Mateo, CA CHILDREN'S EDUCATIONAL ONLINE WORLD Led multiple design groups including UX and e-Learning. Collaborated with marketing to champion family-friendly design and usability standards. ### Executive Producer @ TAG Networks Jan 2006 – Jan 2007 INTERACTIVE TV Managed Licensor relationships and expectation to prevent loss of licenses. Instructed staff in creating mockups and working prototypes in Flash for rapid application development. ### Director of Production @ Glu Mobile Jan 2002 – Jan 2005 MOBILE GAME PUBLISHER Managed and rebuilt internal production team through difficult management transition. Product I designed, developed, and/or directed accounted for 85% of pre-IPO revenue. ### Executive Producer / Creative Director @ Electronic Arts (EA) Jan 1993 – Jan 2000 EA SPORTS GAMES AND ENTERTAINMENT Responsible for all development, as well as P&L responsibility of a rolling 5-year business plan. Direct reports included all engineers and lead engineers, designers, visual designers, producers, and testers within my franchise (a team of approx. 30). ### Designer/Programmer @ Activision Jan 1981 – Jan 1990 | Mountina View, CA One of Activision's first 5 video game designers. - Barnstorming - Megamania - Seaquest - Frostbite - Pitfall II - Hacker - Hacker II - Aliens ## Contact & Social - LinkedIn: https://linkedin.com/in/cartwrightsteve - Portfolio: http://www.stevecartwright.com --- Source: https://flows.cv/stevec1 JSON Resume: https://flows.cv/stevec1/resume.json Last updated: 2026-04-13