# Steven Hart > Staff Software Engineer @ Ioconic | Full-Stack Development Location: San Francisco Bay Area, United States Profile: https://flows.cv/stevenhart Positive team leader and forward-thinking developer with 10+ years of mobile market knowledge. I build and lead teams that leverage data metrics to drive revenue and margin growth. Hands on experience scaling teams through IPO and creating results-driven development pipelines. ## Work Experience ### Staff Software Engineer @ AppLovin Jan 2019 – Present | San Francisco Bay Area AppLovin builds technology that fuels many of the world's most popular mobile games. Since 2012, the company's technologies have been instrumental in driving the explosive growth of games from its studio partners and its own studio. AppLovin makes those same technologies available to all game developers, resulting in a richer mobile game ecosystem and better games for people everywhere. AppLovin is headquartered in Palo Alto, California with offices around the world. Learn more at applovin.com. ### Senior Games Engineer @ Lumos Labs (Lumosity) Jan 2014 – Jan 2019 | San Francisco, CA Migrated existing web-based Flash games to support mobile devices using Javascript and C# with Unity. Designed and implemented new social gameplay mechanics including multiplayer prototypes in Unity. Developed audio management packages for mobile applications in Javascript and Cocos2D. Updated pre-existing ActionScript codebase to incorporate modern game engines, technologies, and workflow pipelines. Organized release procedures for company wide Beta-testing and release. Led effort to improve game development process resulting in faster, more efficient, product delivery. Introduced research efforts into multiplayer engagement and retention in new products. Ran product play-testing, user research, and consumer insights for game prototypes and scalability. Led team workshops on Game design systems as well as Unity engine tools. ### Unity Instructor @ Playcrafting Jan 2017 – Jan 2018 | San Francisco, California, United States By the end of the 8 week Unity Game Development Bootcamp, students are expected to leave with 3 completed Unity Games as well as the beginnings of their own game masterpieces. Students will come away competently able to design and engineer their own games. I structured a high-velocity curriculum incorporating Unity's component-driven development system, basic scripting, advanced components including NavMesh and UI Canvas, deployment to multiple platforms, as well as project prototyping and design critiques from real-world game industry professionals for student projects. ### Student Ambassador @ Google Jan 2013 – Jan 2014 | Baltimore, Maryland Area ### Unity Developer @ ACES, Incorporated Jan 2013 – Jan 2014 | Columbia, MD Drafted and Developed 3D assets for video game projects. Participated in Gameification of project instances. Advised on project architecture and production. Generated 3D assets and characters in Blender. Drafted level-design and mission layouts. ### Web Research & Development Intern @ ACES, Incorporated Jan 2012 – Jan 2012 | Columbia, MD Managed a research project development team. Designed JavaScript based testing portal prototype. Learned and implemented Sencha Web Framework. Designed visual media including Photoshop images and CSS scripts. Utilized PHP for functional portal database networking. Communicated and organized team meetings with supervisors and affiliates. ### Web Developer @ Distrophonix Jan 2011 – Jan 2011 | Baltimore, Maryland Area Designed and implemented changes and new content to the Distrophonix front and back-end webspace. Developed and adapted interactive media interfaces Generated new design content for clients Managed development of multiple scripts and applications ## Education ### Bachelor of Science (BS) in Computer Science University of Maryland Baltimore County Jan 2009 – Jan 2013 ### Bachelor of Arts (BA) in Game Development and Interactive Media University of Maryland Baltimore County Jan 2009 – Jan 2013 ## Contact & Social - LinkedIn: https://linkedin.com/in/steven-hart-65458026 --- Source: https://flows.cv/stevenhart JSON Resume: https://flows.cv/stevenhart/resume.json Last updated: 2026-03-22