Primarily responsible for optimizing glTF models for runtime performance and creating pipelines for artists to build spatial environments on the web. Expertise in the glTF specification and working on a small team shipping rapid iteration cycles. Relentlessly optimized countless web based 3D experiences to fix CPU and GPU bottlenecks on low-end target devices.
As a founding team member, I played an integral role in driving our growth trajectory, starting from the early days of forming the company to our experience in the Summer 2021 Y Combinator batch, and our subsequent post YC growth.