# Steven Howard > Software QA Engineer, RealityKit @ Apple Location: San Francisco Bay Area, United States Profile: https://flows.cv/stevenhoward Currently software QA engineer on the RealityKit team within Apple’s Vision Products Group. Previously built tools for WebXR at Muse (YC S21). ## Work Experience ### Software QA Engineer, RealityKit @ Apple Jan 2024 – Present Focusing on quality engineering and automation efforts for RealityKit ### Indie Developer, visionOS @ Contract Work Jan 2023 – Jan 2024 Built and prototyped applications and experiences as an independent contractor for clients. Attended 7 Vision Pro Developer Labs during this time. ### 3D Generalist & Developer @ Muse Jan 2020 – Jan 2023 | California, United States Primarily responsible for optimizing glTF models for runtime performance and creating pipelines for artists to build spatial environments on the web. Expertise in the glTF specification and working on a small team shipping rapid iteration cycles. Relentlessly optimized countless web based 3D experiences to fix CPU and GPU bottlenecks on low-end target devices. As a founding team member, I played an integral role in driving our growth trajectory, starting from the early days of forming the company to our experience in the Summer 2021 Y Combinator batch, and our subsequent post YC growth. ## Education ### Bachelor of Arts - BA in Art & Technology UC Santa Barbara Jan 2016 – Jan 2020 ## Contact & Social - LinkedIn: https://linkedin.com/in/stevenpaulhoward - Website: https://stevenpaulhoward.com/ --- Source: https://flows.cv/stevenhoward JSON Resume: https://flows.cv/stevenhoward/resume.json Last updated: 2026-03-22