Experience
2024 — Now
San Francisco Bay Area
2021 — Now
San Francisco, California, United States
[Backend / Software Engineer]
Solving "Social Identity" and "Trust and Safety" problems across Niantic's game titles.
[Java, Python, Golang, Google Cloud, Protobuf, Spanner, BigQuery, Dataflow, Grafana, Prometheus, Kubernetes, GraphQL, JavaScript, TypeScript, React, Relay Accessibility, HTML, CSS, Git, Unix]
[Social Identity]
Profile Information, Social Connections, Social Interactions, Reputation / Social Status, Privacy Settings.
[Trust and Safety]
User Protection, Privacy and Data Protection, Content Moderation, Abuse Prevention, Safety Features, Compliance and Legal Considerations.
Mountain View, CA
Led and built resilient enterprise-grade mission safety systems that identify what anomalies may occur on the International Space Station and for future human spaceflight missions.
Supported Lunar missions from domain analysis to system rearchitecture across the agency to modernize and integrate NASA's cross-product initiatives into one underlying platform infrastructure - involvement not limited to Search, Subscriptions and Notifications.
Scaled out the agency's Data Integration Front-End infrastructure with a reusable components based architecture, utilized by several of NASA's public-facing initiatives under the Human Exploration and Operations Missions Directorate (i.e.: Space Launch System, Human Landing System and Gateway Program) from 0 to 30+ systems.
Emeryville, California
Launched a series of scripting tutorials for Pixar’s onboarding process incorporating Python procedural generation, scene blocking, and lighting (Houdini, Presto, Katana) - now used in production for Pixar’s onboarding process for full-time technical artists.
Implemented interactive prototypes in JavaScript, CSS and HTML and specified design documents to eliminate redundant computer animation tasks, reducing time spent by technical artists on film productions by 30%.
Contributed and evolved various parts of Pixar’s studio-wide documentation in its transition to its next-generation animation software pipeline, supporting technical artists on future feature and short films.
Education
2011 — 2015
University of California, Berkeley
Bachelor of Arts (B.A.)
2011 — 2015