# SuzieQ Sharky > Principal Product Designer, bp pulse. Location: San Carlos, California, United States Profile: https://flows.cv/suzieq SuzieQ Sharky is a pioneering creative technologist and cultural architect with over 20 years of hands-on experience operating at the edge of art, technology, and systems change. Her work spans interactive music games, live and large-scale event design, mixed reality, industrial design, and energy and biotech software—where imagination meets infrastructure. She has launched and scaled products across mobile, web, and live environments, partnering with globally influential brands across entertainment, automotive, network security, energy, finance, and industrial sectors. Whether building experiences for millions or architecting invisible systems that power the real world, her work is defined by impact, clarity, and a refusal to accept the obvious. Raised in arcades and amusement parks, SuzieQ learned early that technology is a form of storytelling—and that fantasy is a serious tool. That ethos still drives her practice today: playful on the surface, rigorous underneath, and always slightly ahead of the curve. A brand identity and impact specialist, visionary creative director, and battle-tested producer, she has been recognized by industry leaders, including Adobe, Macromedia, and Meta. Her work has earned CES Best in Show honors twice, headlined Flash Forward Keynotes twice, won the Webby Award (People’s Voice, 2020), and appeared on stages and screens at SXSW and Adobe showcases worldwide. ## Work Experience ### Founder - Principal Product Designer @ bp pulse Jan 2018 – Present | Santa Clara County, California, United States AMPLY Power is now bp pulse From fleet charging startup to global electrification activator, AMPLY Power will now expand our EV fleet electrification expertise to new markets as bp pulse. AMPLY Power was founded to solve the major problems holding back fleet electrification. This work continues through our rebrand to bp pulse. We know making the transition to an EV fleet brings new complexities to fleet operations: procuring charging infrastructure, electricity costs, EV charging time, and so much more. Our suite of EV fleet charging products and solutions continue to combat these challenges and make managing all aspects of fleet charging simple. As principal product designer, in collaboration with key stakeholders, I guide the team in realizing the vision for the omega™ Charge Management Platform. I empower a skilled team to reach our goal of being the most comprehensive fleet charging system out there. ### Executive Producer @ MADWORLDMEDIA, LLC Jan 2014 – Present | San Carlos, Ca MWM hacks perception with experiences that bleed art and tech. We don’t “build products”—we detonate interactive worlds across web, mobile, broadcast, and mixed reality. The kind that hijack your senses, hijack your feed, and rewire what you thought was possible. Our crew? Ex-suits, synth poets, VR rebels, code warlocks. We speak signal and noise fluently. Every project hits like a rogue transmission from the future. I run point on vision, production, and execution—every step from napkin sketch to final blast. I keep the fire lit, the team tight, and the work ruthless. ### Consultant - Behavior Design @ Stanford University Jan 2012 – Present | Palo Alto, Ca Consulting and mentoring students. Working with various instructors focused on Human Computer Interaction (HCI) and human behavior. Below is an example project--- Stanford Mobile Social Computing Lab The organizational goals were to create disruptive mobile and social computing technology that serves consumers' interests and benefits the economy in the long term. We saw the rise of smartphones as a massive opportunity for disruptive changes in existing computing paradigms. We started researching mobile and social computing in 2008, as a part of the NSF Expedition Programmable Open Mobile Internet (POMI 2020). Results from this work have attracted industry interest and the MobiSocial Computing Laboratory, an industrial affiliates program, was formally launched in April 2011. I Assisted the development team with UI concepts for a private social network musubi. ### Director of Product Design @ ChargePoint, Inc. Jan 2011 – Jan 2014 | Campbell, Ca Chargepoint is the largest provider of public EV charging stations worldwide. Working with product development, marketing, eStaff, engineering, and the VC firm Kleiner Perkins, we collaborated to create a road map for Chargepoint’s consumer facing software products. I produced vision documents, UX/UI guidelines, assisted engineering in iOS and Android development, and served as a bridge between marketing and engineering. In addition to the mobile app, I designed the corporate web presence and managed the engineering process for the marketing department. Additionally, I consulted on web/mobile software products for the new BMW i8 and i3, provided UX/UI design management for the Nissan charging station kiosks, and collaborated with everyone on solutions for sharing EV chargers at the workplace. ### Chief Creative Officer (CCO) @ Tribal Brands Jan 2002 – Jan 2010 | San Mateo, Ca Tribal Brands, pioneers in mobile entertainment and marketing strategy, was the first company to drive over $1 Billion in sales on mobile platforms. Through carrier partners worldwide, Tribal Brands raised the bar on what innovation means in entertainment, sports, and brand cause marketing. Collaborating with the CEO, other departments, and outside agencies, I provided design and technical leadership on hundreds of high profile projects. Launching interactive experiences for Motorola, Syncopy, Lucasfilm, Coca-Cola, T-Mobile, Dreamworks, Sony BMG, Universal Music, CAA, and many more. ### Course Director @ Ex'pression College Jan 2002 – Jan 2005 | Emeryville, Ca Collaborated with the school to define the new multimedia studies program, assisted the school in re-branding and consumer messaging, instructed 1000+ students in the multimedia arts & sciences. ### Interactive Designer @ Broadchoice Jan 1999 – Jan 2003 | san mateo, ca The minds behind Broadchoice wanted to show the world the power of broadband by creating interactive content meant for early adopters of high speed internet. Using my skills in Flash design, 3D animation, and motion graphics, I contributed to 60+ projects for broadband technology companies such as Redback Networks, 2Wire, BroadJump, and others. ## Contact & Social - LinkedIn: https://linkedin.com/in/suzieqsharky - Website: http://maddworldmedia.com --- Source: https://flows.cv/suzieq JSON Resume: https://flows.cv/suzieq/resume.json Last updated: 2026-02-23