My name is Thomas Young, a software engineer, amateur mycologist, and artist living in Oakland, CA. Throughout my life, I've spent as much time as possible diving into anything and everything that piques my curiosity.
Cluster Mush’s goal is to promote appreciation and understanding of fungi through fungal art and education
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Synthesized scholarly articles, videos, and books about fungi into accessible and engaging content.
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Developed an interactive map using HTML and JavaScript to dynamically pull and display articles.
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Reduced production time by 50% for miniature fungal sculptures and jewelry by parallelizing tasks and exploring various methodologies, saving days of work per batch of 30-60 earrings.
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Managed business tasks, including license acquisition, taxes, marketing, and customer support.
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Established a cohesive brand aesthetic through thoughtful selection of colors, shapes, materials, fonts, and logo design.
Advanced to Software Development Engineer II while in this team due to my demonstrated accountability, technical skills, and commitment to a growth mindset, showcasing my ability to take on increased responsibility and project impact.
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Designed and led the implementation of the billing and customer metering data pipeline using Java and AWS, capable of processing over 2 million billable events per second, ensuring seamless onboarding in collaboration with the team PM and AWS Billing team.
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Identified and resolved flaky tests in our web console's functional test suite caused by time-dependent testing. Transitioned to an event-driven approach based on Cypress testing guidelines, reducing failures in the CI/CD pipeline and enhancing overall test stability.
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Worked on GameSparks Unity game engine integration, researching serialization libraries, collaborating with technical documentation writers, and implementing core functionality using C# and C++.
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Developed a GameSparks service demo within two weeks for a last-minute Twitch livestream, which garnered over 1,000 views. This demo later became instrumental in showcasing GameSparks to potential external customers and prospective hires.
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Proposed and implemented a centralized package to manage IAM permissions across all backend AWS CDK packages owned by the GameSparks team, reducing code duplication and strengthening security compliance across more than five packages.
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Integrated internal AWS business metrics into the GameSparks web console by thoroughly researching page tagging and interaction logging. Developed comprehensive documentation and presented detailed findings to leadership, including examples on querying and visualizing data. These metrics became essential for assessing customer impact during high-severity events.
Developed the onboarding experience for Alexa on third-party televisions using Java, TypeScript, and React
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Added functionality to Alexa IOS and Android apps to support locating third-party televisions sharing the same Wi-Fi network.
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Collaborated closely with QA engineers to pinpoint and resolve issues in the Alexa third-party television onboarding process and within the Alexa mobile app.
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Started a sub-committee to improve documentation by identifying gaps and organizing the internal wiki. Proposed bi-weekly 30-60 minute meetings where engineers would review or create documentation for team-owned software and infrastructure. Another engineer would follow the document and provide feedback for the next session.