# Tiana Los > UX/UI Lead at Halo Studios Location: Seattle, Washington, United States Profile: https://flows.cv/tianalos Hello World, my name is Tiana. I lead with people first. I'm passionate about every person - their unique abilities, perspective, and experience. Together we make awesome. I love leading and crafting experiences in the gaming and entertainment realm. My goal is to deliver while cultivating ever-evolving design practices and principles that scale with living and breathing ecosystems. Day-to-day, I collaborate with my design team and partner with product owners, engineering, and research to create intuitive and wonderfully delightful experiences. Throughout my career, I’ve led teams and small companies, written contracts, cold-called, and personally developed online solutions end-to-end. LANGUAGES: C#, JavaScript, jQuery, PHP, JSON, XHTML, HTML5/CSS3, HTML/CSS TECHNOLOGY: Mac/PC, Unity 3D, Adobe Creative Suite, Figma, Sketch, InVision, Balsamiq, Axure RP Pro, Trello, Slack, Smartsheet, etc. Launched/worked on the following: TOOLS Data Migration Assistant SQL Server Diagnostics on SQL Server Management Studio PRODUCTS Azure Purview (Data Governance) Azure Data Factory Azure Data Lake (Big Data) SQL Data Warehouse Data Migration Guide Data Science Virtual Machine Enterprise Concierge Service Halo Legendary Crate (LootCrate partnership) GAME TITLES Halo Infinite Halo 5: Guardians Happy Lands (web game) Halo Spartan Strike GeoDeath (2014 announce and demo) Halo: The Master Chief Collection Halo Spartan Assault Halo 4 Halo: Combat Evolved Anniversary Halo Waypoint (2012 Release on Xbox 360) Halo Waypoint (2011 Release on Xbox 360) MOBILE APPS Halo Waypoint (2021) Halo Channel (2015 mobile streaming video player and experience) Halo Waypoint (2012) Halo Waypoint (2011) Atlas (2011) FILM CREDITS Halo Nightfall (live-action web-series) Halo 4: Forward Unto Dawn (live-action web-series) ALBUMS Riff Tide (Curiously Strong 2007) 5 song demo (Curiously Strong 2005) ## Work Experience ### Sr. UX/UI/Tech Design Lead @ 343 Industries Jan 2023 – Present | Redmond, Washington, United States Leading the UX/UI/Tech Experience Design Team primarily working on Halo Infinite, while also supporting the Halo Franchise. ### Sr. Transmedia Content Design Manager @ 343 Industries Jan 2022 – Jan 2023 | Redmond, Washington, United States Manage a team of 4-6 Designers. Partnering closely with Production and partner teams including Engineering, Community, Consumer Products, Halo Infinite game teams, D&I efforts and much more. Picking up the Producer role when necessary to move projects along and based on overall team capacity. Focused on setting the team up for success through communication, process, and autonomy. ### Transmedia Content Design Manager @ 343 Industries Jan 2022 – Jan 2022 | Redmond, Washington, United States Managed a team of 6-8 Designers, while also filling in for a Senior Producer. Grew the team and encouraged creative ideas and execution. ### Senior Experience Designer @ 343 Industries Jan 2020 – Jan 2022 | Redmond, Washington, United States Leading the experience design (UX, UI, UR, and Content Creation) of future projects. Managing 3-5 designers. #GoTeam! ### Designer II @ 343 Industries Jan 2019 – Jan 2020 | Redmond, Washington Leading UX on the Transmedia design team for Xbox’s Halo video game franchise. Currently managing a team of 3 visual and UX designers. #teamwork ### Co-founder and Lead Developer @ Athena's Axe Jan 2013 – Present Currently concepting a new project while performing technical research. GeoDeath • Responsible for all mobile and PC game development using C# with Unity 3D, including collaborating the game concept, product branding, and web presence. • Game was Greenlit on Steam in 2016. Happy Lands • Launched the web based endless runner game in 2015. • Responsible for developing and implementing the user interface. ### Designer II @ Microsoft Jan 2016 – Jan 2019 | Redmond, WA I designed enterprise cloud products and services. Day-to-day, I partnered with engineering, research, and product owners to create intuitive user experiences in the complex data domain. As a Data Platform UX designer within Microsoft’s Cloud and Enterprise organization, I have grown skills and experience related to User Research, Accessibility, and coordinating/collaborating with global teams. I am constantly improving my process, prioritization, and collaboration methods, while strongly advocating systematic design and patterns that are critical to maintaining consistency throughout a suite of software products. SQL Data Warehouse • Responsible for the SQL Data Warehouse Azure user experience, including the Framework design style, new products, and working with User Research on Benchmarking studies and findings. Data Migration Guide • Responsible for all aspects of user experience and visual design, including meeting Microsoft’s Accessibility Standards of design, and animation concept • Developed HTML5 CSS3 snippets for animation and the HTML printout. • Lead the use of Microsoft's web framework by involving both Program Management and Engineering early on in the planning stage. Enterprise Concierge Service • 1 of 2 designers focusing on the user experience and visual design, brainstorming, whiteboarding, wireframing, low-fidelity mockups, high fidelity mockups, and delegating production art. • Lead the use of Microsoft's web framework by involving both Program Management and Engineering early on in the planning stage. Data Migration Assistant • Finalized the user experience design in order to ship the product, including daily Engineering scrum, attending Usability Studies, and ensuring the design met Microsoft’s Accessibility Standards. • Maintainted the use of Microsoft’s system design Universal Windows Platform (UWP). Data Migration Service • Responsible for early user experience brainstorming and wireframing with the product owner. ### Lead User Experience Designer @ 343 Industries Jan 2014 – Jan 2016 I led the Halo Waypoint Design Team and owned HaloWaypoint.com experiences including feature brainstorming, planning, process, KPIs, User Research, information architecture, brand design and advertisement, style and brand enforcement, Accessibility requirements, rapid prototyping, design documentation, sustainment cycles, and product launch. Halo Legendary Crate (LootCrate partnership) • Member of the virtual-team that coordinated with LootCrate • Responsible for brainstorming, theming, naming the crate, and co-branding. Spartan Companies - Halo’s “clan” experience • Responsible for co-brainstorming and designing the experience from concept to completion, and the addition of Spartan Company Commendations. • Within the first few months of release, Spartan Companies exceeded all expectations with over 36,000 Spartan Companies that had at least 4 members. Halo 5: Guardians • Filled the role of Content Release Manager for the Halo Waypoint launch and support of Halo’s 2015 title. • Responsible for post-launch content creation and management. HaloWaypoint.com (2014) • Led the user experience from concept to launch of the first in-house designed and developed website for 343 Industries. • This version of the Waypoint website, has been the longest running, most stylistically consistent, and well maintained and sustained Halo Waypoint experience since the beginning of Waypoint experiences in 2010. Launched the following products: • Halo Legendary Crate (LootCrate) • Halo Channel (mobile) • Halo 5: Guardians • Halo 5: Guardians Battle of Shadow and Light (DLC) • Halo 5: Guardians Cartographer’s Gift (DLC) • Halo 5: Guardians Infinity’s Armory (DLC) • Halo 5: Guardians Hammer Storm (DLC) • Halo Nightfall (live-action web-series film) • Halo World Championships (eSports) • Hunt the Truth (audio dramatization) • Halo: Spartan Strike • Halo: The Fall of Reach (animated film) • Halo Channel Livestreams • Halo the Master Chief Collection ### Senior User Experience Lead (contract) @ 343 Industries Jan 2011 – Jan 2014 | Greater Seattle Area Halo Waypoint • Responsible for user experience and user interface design including brainstorming, concepts, user stories, flowcharts, wireframes, prototypes, quality control, design collaboration, design documentation, box art, and final designs for console, mobile, tablet, and web. Atlas • Responsible for content creation, quality control, communicating with external partners, and coordinating with development teams to ensure feature accuracy. In-game art for Halo 4 and Halo: Combat Evolved Anniversary • Responsible for creating digital UI forerunner language, content for Terminals in both games, and 10 multiplayer emblems in Halo 4. • Responsible for the user experience of the Classified codes from the terminals used in Halo Waypoint. Xbox Live Advertisements • Responsible for Halo Waypoint advertisement design featured on the Xbox dashboard, approval process, A/B testing, and coordination with Xbox Advertising Team. Launched the following products: • Halo 4 • Halo 4 Crimson Map Pack (DLC) • Halo 4 Majestic Map Pack (DLC) • Halo 4 Castle Map Pack (DLC) • Halo 4: Forward Unto Dawn (live-action web-series film) • Halo Waypoint (2012 release: website, Xbox 360, mobile app) • Halo: Combat Evolved Anniversary • Halo: Reach Anniversary Map Pack (DLC) • Halo Waypoint (2011 release: website, Xbox 360, iOS/Android/WP7 app) • Atlas ### Owner & Principal Designer @ Icon Design Pro Jan 2006 – Jan 2014 | Greater Seattle Area • Owned all aspects of creative projects including defining, developing, and executing from proposal through production. • Managed the production schedule, art direction, design, and development strategies. I even wrote the contracts. • Managed one designer/developer. Client industries included: • International B2B • Minor League Athletics • E-commerce • Non-profit Organization • Academics ### Lead User Experience Designer @ Noir Game Studios Jan 2012 – Jan 2013 | Greater Seattle Area • Led the User Experience and Interface Design team, and coordinated with the 3D Design team. • Responsible for creating and defining the user experience design process including User Research, User Testing, Information Architecture, and wireframes. ### Online Advertising Designer @ AT&T Jan 2011 – Jan 2011 | Greater Seattle Area • Designed and developed Flash animated advertisements for AT&T mobile devices and services that met business needs based on conversion rates and statistics. ### JavaScript Developer (contract) @ Lockerz, Inc. Jan 2010 – Jan 2010 | Seattle Developed JQuery and JavaScript for Lockerz social media feature launch. Adhered to existing object-oriented JavaScript and JavaScript library standards. Task was developed, tested, and implemented within a short time frame. ### Web Design Specialist @ Sesame Communications Jan 2008 – Jan 2010 Designed, developed, and launched over 65 websites. Created, designed, and developed Sesame's first mobile website product offering. ### Web Designer/Developer - Student Intern @ Grant County Public Utility District Jan 2005 – Jan 2008 | Wanapum Heritage Center Repository Designed and developed a complete online presence for the Wanapum Heritage Center Museum. Performed User Stories, Competitor Analysis, Needs Analysis, Information Architecture, Wireframes, final design, and final development. The new website resulted in an information hub for educators, students, and future visitors. Additional responsibilities included data entry, photography, and artifact analyzing and categorizing. ### Bassist, Vocalist @ Curiously Strong (the band) Jan 2004 – Jan 2008 Curiously Strong's musical influences included Surf, Blues, and Rock: Freddy King, The Ventures, Dick Dale, Stevie Ray Vaughan, Buddy Guy, Jimi Hendrix, CCR, Link Wray, and ZZ Top. Finished recording the first album at "The Basement" recording studio in Seattle. The 5 song demo was released spring of 2005. Songs from the demo may be heard on MySpace: http://www.myspace.com/curiouslystronginseattle In addition to being one of three band members, trained in classical vocals for 2 years. Vocal range, at that time, coloratura soprano. ### Gallery Assistant @ M. Rosetta Hunter Art Gallery Jan 2007 – Jan 2007 | Seattle ### Amateur Artist @ Self Jan 2002 – Jan 2007 5 juried art shows featuring mixed media, oils, installations, and ready-made art. ### Student Helper - Clerical Support to the Wanapum Turbine Replacement Team @ Grant County Public Utility District Jan 2004 – Jan 2004 | Wanapum Hydroelectric Dam Provided clerical support for the Wanapum Turbine Replacement Team that was responsible for overseeing the parts manufacturing and installation of the Advanced Turbine Project. Detailed oriented duties included scanning and coding documents into an electronic database, maintained hardcopy Contract Files, maintained individual team members drawing records, kept technical documents updated, and maintained correspondence logs. Self-started with little direct supervision, organized workload, and reduced a 9 month backlog. ### Student Helper @ Grant County Public Utility District Jan 2001 – Jan 2004 | Hydroelectric Engineering Administration Electronic filing system and administration support for the Hydroelectric Engineering Department. ## Education ### Bachelor's Degree in Art History University of Washington Jan 2003 – Jan 2006 ### Certificate in Web Design Seattle Central College Jan 2006 – Jan 2007 ### Associate's Degree Big Bend Community College Jan 2001 – Jan 2003 ### Dale Carnegie Course Skills for Success in Communications University of Central Missouri Jan 2016 ## Contact & Social - LinkedIn: https://linkedin.com/in/tianalos - Portfolio: http://infinitegenesis.info - Portfolio: https://halowaypoint.com --- Source: https://flows.cv/tianalos JSON Resume: https://flows.cv/tianalos/resume.json Last updated: 2026-03-30