# Tianxu Zhou > Product Engineer | Creative Technologist Location: New York City Metropolitan Area, United States Profile: https://flows.cv/tianxu ## Work Experience ### Design Engineer @ Hornet Jan 2026 – Present Revamping and rebuilding the marketing site, partnering with designers to bring interaction and motion concepts to life ### AI Product Engineer @ Torch Jan 2025 – Jan 2025 Acquired Praxis Labs ### AI Product Engineer @ Praxis Labs Jan 2024 – Jan 2025 | New York, United States Lead full-stack development with a focus on frontend for a AI-driven conversational agent and Learning Management platform. Created lifelike and expressive facial animations that programmatically match real-time voice conversations using Three.js and React Collaborate with design and research teams to prototype and refine features while ensuring code reliability with unit testing. Tech Stack: Figma, TypeScript, Next.js, React, and MongoDB. ### Tech Lead (Experience Feature team) @ Praxis Labs Jan 2022 – Jan 2024 | New York, United States Led full-stack development of AI-powered WebGL software, increasing learner confidence in giving constructive feedback from 57% to 85% - implemented UI, 3D character animations, and particle systems for enhanced visual effects - partnered with learning scientists to craft and optimize prompts - enhanced WebGL performance, integrated APIs, streamlined QA process, implemented data analytics and error management strategies ### VR Interactive Engineer @ Praxis Labs Jan 2021 – Jan 2022 | New York, United States Developing interactions in Unity, improving UI/UX, creating character animation and retargeting facial mocap in Motion Builder, for a VR learning platform that aims to advance workspace diversity and inclusion ### Lead Interactive Engineer @ Baidu, Inc. Jan 2023 – Jan 2024 | Remote Led the interaction design and prototype of the metaverse convention center for Baidu Create 2022 ### Web Designer and Developer @ New York University Jan 2020 – Jan 2021 Reorganized the content structure of ITP/IMA faculty internal website, designed its UX and UI using Figma and built the site with WordPress, specifically focusing on digital accessibility ### Virtual Reality Software Engineer @ Tinker Studio Jan 2021 – Jan 2021 | Seattle, Washington, United States Designing and developing hand pose interaction, implementing cloud storage in firebase and fixing voice networking bugs in Unity for 2021 Sundance Festival New Frontier-Tinker VR ### Technical Artist @ CAOYUXI studio Jan 2020 – Jan 2020 | New York, United States 1. Wrote fragment shaders in ISFEditor and translated the shaders into filters and generators in Motion for audio-visual project editing 2. Designed and built a mobile website using Vue.js, three.js and Shader as a companion app for Dimensional Sampling exhibited at Nxt Museum ### User Experience Designer @ Mobile Now Group Jan 2019 – Jan 2019 | Shanghai City, China 1. Delivered design solutions through wireframes, design specifications and rapid prototyping, launched three new mobile products 2. Created micro-interactions and optimized existing wireframes for Sephora Mini-program through weekly design sprints; the program influenced more than 1M users and the redesign increased the daily active users by 30% ### Product Manager @ Shanghai qiangjiang network technology company Jan 2018 – Jan 2018 | Shanghai City, China Conducted user research, designed welfare mall platform prototype for Staples (Shanghai) Co., Ltd., organized user testing and launched the system that benefited more than 1,000 employees ## Education ### Master's degree in Interactive telecommunications New York University ### Bachelor of Engineering - BE in Digital media techonology Jiangnan University ### Exchange program in Interactive Multimedia and Design Carleton University ### Innovation Camp The University of Hong Kong ## Contact & Social - LinkedIn: https://linkedin.com/in/tianxu-zhou-908206157 --- Source: https://flows.cv/tianxu JSON Resume: https://flows.cv/tianxu/resume.json Last updated: 2026-03-23