# Tim Wright > Designing and building digital experiences. Location: Sandy, Utah, United States Profile: https://flows.cv/timwright I’m a creative professional who loves solving problems and crafting digital experiences for humans. As a Senior UX and UI designer, I design beautiful and practical experiences that provide users the functionality they need as well as the joyful experience they want. From user research to UI designs I enjoy the entire design thinking process and throughout the process, my focus is always on the user. I’ve been recognized for bringing a calm and collaborative attitude to the team and for my ability to shift focus quickly and painlessly as the project demands change. Skills: Photoshop, Illustrator, XD, UX design, Figma, 3D, Maya, Mudbox, game dev, game engines, Sketch, UI design, user research, web design, app design, HTML, HAML, CSS, Sass, React, Gatsby.js, JavaScript, jQuery, GitLab, npm, AWS, AWS Amplify, Wordpress, Marketo, HubSpot, SEO, Google Analytics, Google Tag Manager, Google Search Console, Crazy Egg ## Work Experience ### Senior UI/UX Designer @ Goldman Sachs Jan 2023 – Present | Salt Lake City, UT I design and develop user interfaces and experiences for critical internal tools (compliance, collaboration, privilege and inventory management) using Figma, React, Typescript, and Tailwind. Working closely with product owners and by conducting user research, I ensure our solutions meet business timelines and empower employees. ### Senior UI/UX Designer @ Galileo Financial Technologies Jan 2018 – Jan 2023 | Greater Salt Lake City Area Conducted user research and designed user interfaces and user experiences for several internal web-based tools as well as contributed to the UX and development of galileo-ft.com. ### UI/UX Designer & Developer @ United Games Jan 2017 – Jan 2018 | Salt Lake City, Utah Designed UI and UX interactions that were intuitive and drove user engagement for predictive live sports app. Responded to user feedback by identifying the core of the feedback and developing appropriate solutions. Implemented UI/UX designs in HTML/CSS using HAML markup language while also connecting functionality with Ruby. ### Senior Environment Artist @ Disney Interactive Studios - Avalanche Jan 2007 – Jan 2016 | Salt Lake City, Utah, United States Responsible for designing + creating game environments and experiences for open world sandbox player experiences. Developed user-centered reflexes by constantly building with the end user in mind and by participating in usability tests and interviews. Recognized for my ability to evolve as project needs change for my understanding of the more technical aspects of game development. Shipped Game Titles: Disney Infinity 3.0 - Star Wars Disney Infinity 2.0 - Marvel Disney Infinity 1.0 Toy Story 3: The Video Game Epic Mickey Cars 2: The Video Game Bolt: The Video Game ## Education ### Bachelor of Fine Art in Painting/Drawing University of Utah ## Contact & Social - LinkedIn: https://linkedin.com/in/tim-wright - Portfolio: http://thepixeluprising.com/ --- Source: https://flows.cv/timwright JSON Resume: https://flows.cv/timwright/resume.json Last updated: 2026-03-31