# Todd Grimason-Fuchs > UX & Product Design Location: Brooklyn, New York, United States Profile: https://flows.cv/todd Product/UX/interaction designer. I've worked at both agencies and in-house, and liked both. I've been through nearly all parts of building digital products, from early research and concepts through to release and iteration (and yes, bugs and improvements). In doing so I've worked extensively on small cross-functional teams, with various flavors of agile-ish development. In terms of platforms, I love the web for its flexibility and access, while also loving native mobile design for its intimacy — an app on a phone is often a part of someone's life in ways websites often strive to but fail to be. After years of experience I have a very, very healthy respect for product strategy that was less obvious when I was starting out. And my brief flirtation with engineering and ongoing interest helps me be a better partner to engineering. I love learning new things and building for different platforms. ## Work Experience ### Senior Product Designer @ Datadog Jan 2022 – Present | New York, New York, United States ### Staff Product Designer @ Coinbase Jan 2021 – Jan 2022 ### Product Designer @ Unknown Jan 2021 – Jan 2021 ### Principal Product Designer @ Meetup Jan 2020 – Jan 2020 Product design and strategy, primarily focused on the company's Android and iOS apps. ### Product Design Lead @ Meetup Jan 2017 – Jan 2020 | New York, New York, United States ### Senior Product Designer @ Meetup Jan 2015 – Jan 2017 | New York, New York, United States ### UX & Product Design @ Freelance Jan 2014 – Jan 2015 Consulting work covering interaction design, information architecture, and product strategy among the other usual suspects. ### Product Designer @ Ray Enterprises Inc. Jan 2013 – Jan 2014 Involved from the very beginnings of an ambitious product to redefine the TV remote – both the hardware and software. As the main UX designer from the beginning of the project, I was involved in everything from strategy and research, early concepts (hardware and software – although I didn't design any hardware), UX/UI design (wireframes/flows/prototypes), application architecture, vendor selection (for content/data needs) and on through the early stages of development for production, working with a distributed (local and remote) development team on a bi-weekly sprint cycle. As the company is a startup, I also did some fun startup things like helping to stock the fridge and taking the garbage and recycling out. Teamwork! ### Director, Product Development @ Bedrocket Media Ventures Jan 2012 – Jan 2013 Helped establish the product development group of a young company. A wide scope of responsibilities, including: • Product management: strategy, vision and scope for multiple products on multiple platforms (web/mobile, iOS, Spotify app), both internally and working with an external design agency • Design: UX and visual design work; prototyping; • Development/Product: user story creation, prioritization and evaluation in an agile development process; bug tracking (and occasional investigation/fixes) • Company: Spread the UX/product gospel to the rest of the company (in a non-obnoxious manner); staffing and job descriptions; interviewing candidates ### Associate Experience Lead @ HUGE Jan 2012 – Jan 2012 Extensive strategy, research, user testing, and UX and design work on the award-winning HBO GO family of products. From ongoing improvements and iterations of existing platforms to entirely new features and platforms (connected TV, iOS, web, and consoles such as XBOX, Roku and Apple TV). ### Sr. Interaction Designer @ HUGE Jan 2010 – Jan 2012 Extensive work on multiple projects, for many different types of web sites, including: • HBO GO products on multiple platforms (research, concepts, IA, wireframes, user flows) • Swisscom's main residential/business/corporate site (IA, content strategy and user flows) • A personal financial advising tool (research, content strategy, user flows, wireframes, prototyping, user testing) • International product sites for the Electrolux brands AEG & Zanussi: (research, scoping, strategy/vision, IA, wireframes) • ASME [American Society of Mechanical Engineers], a non-profit professional society's web presence (full lifecycle from research, strategy and vision through concepts, design and user testing) ### Interaction Designer @ HUGE Jan 2008 – Jan 2010 Main projects included work on vision, strategy, research, content strategy, IA, wireframing and user testing for a large transactional (read: sales funnel) site, and the site's member community (Nutrisystem); and wireframing/prototyping for a large publishing site (iVillage Health). ### Web Administrator @ New York University Jan 2002 – Jan 2008 Responsible for the journalism department’s web presence, both client-side and server-side. Administration of webserver (Linux) and associated applications (databases and services), site design, content updates and creation (graphics and copy) and coding/production (perl, php, python, HTML/CSS). Planning and strategy with faculty on department and class usage of web resources; instruction and support for faculty and students. ### Developer @ Q2 Technologies Jan 2000 – Jan 2001 Software development (Perl, Java) and system administration with Linux, Solaris, Apache and Oracle for e-commerce websites. ### Developer @ Grey Jan 1999 – Jan 2000 Grey Interactive. Developed and maintained survey/registration/newsletter website applications written in Perl with an Oracle database running on Solaris. Clients included Procter & Gamble, M&M Mars, and Wal-Mart. ### Design Technologist @ Hearst Digital Jan 1999 – Jan 1999 Website production (HTML/CSS/Javascript) for Hearst properties. Strong participation in planning, scheduling, content, site architecture, and implementation. Clients included CosmoGirl, Esquire, and Avon Books. ### Associate Art Director @ Deutsch Jan 1998 – Jan 1999 [Part of Deutsch's interactive group "iDeutsch"] Devised and implemented strategy, concept, and design for client websites and campaigns. Involved in new business pitches, as well as the management of production artists and freelancers. Clients included IKEA, Tanqueray, LensCrafters, Mitsubishi Cars, and others. ### Web Designer @ The HUB Jan 1997 – Jan 1998 A joint venture between AOL and New Line Cinema, with a presence on both AOL's proprietary network and a standard website. Worked with content producers and editors to create an entertainment website updated on a daily basis. Designed and implemented features, as well as daily updates and news items. Also involved in daily production scheduling and trafficking of media elements. ## Education ### B.S. in Art/Design (+ Pre-Med) University of Wisconsin-Madison ### UNIX/C/C++ Certificate Program Pace University ### Summer Graphic Design Program Parsons School of Design - The New School ## Contact & Social - LinkedIn: https://linkedin.com/in/todd-grimason-fuchs --- Source: https://flows.cv/todd JSON Resume: https://flows.cv/todd/resume.json Last updated: 2026-02-23