# Todd Moulton > Senior UI/UX Designer Location: Santa Cruz, California, United States Profile: https://flows.cv/toddmoulton I'm a UI designer to my core. I get satisfaction from designing something beautiful and another kind of satisfaction from making it work. I have a wealth of game development experience, but I'm still eager to innovate. I excel in a team environment and work across disciplines to build design consensus. Whether it's a quick sketch during a design discussion or a high fidelity mockup, images are my main tool for finding our target. ## Work Experience ### Principal UI/UX Designer @ Team Grit Jan 2022 – Jan 2025 | Remote, United States • Collaborated with stakeholders to achieve design consensus on new UI features, enhancing user experience. • Developed wireframes and high-fidelity mockups to introduce new functionalities and refine existing features. • Implemented UI layouts and animations in Unreal Blueprints, ensuring seamless interaction. • Created marketing materials for both print and digital platforms, contributing to brand visibility. ### Staff UI Designer @ Cryptic Studios Jan 2016 – Jan 2018 | Los Gatos, California • Designed user flows, wireframes, and high-fidelity mockups for innovative features at Cryptic Studios. • Redesigned existing PC features to enhance functionality on current consoles, improving user experience. • Refined style guides to ensure brand identity and consistent interaction across all platforms. • Created and implemented new icons that adhered to established style guidelines, enhancing visual appeal. ### Senior UI/UX Designer (Contract) @ Zynga Jan 2015 – Jan 2016 | Carlsbad, California • Collaborated with developers to seamlessly implement UI designs in Unity, enhancing user experience. • Partnered with producers, project managers, and art directors to iterate on UI designs, ensuring alignment with project goals. • Created wireframes and mockups for dialogs, menus, and HUD, optimizing for cross-platform display across all mobile resolutions. ### UI Designer (Contract) @ Psyonix Jan 2014 – Jan 2015 • Collaborated with cross-functional teams, including designers and programmers, to enhance user experience. • Developed wireframes and mockups for new UI screens, adhering to existing style guides. • Created animated transition sequences and delivered new assets for game implementation. ### UI Designer (Contract) @ Certain Affinity Jan 2014 – Jan 2014 | Austin, Texas Area • Designed new medals aligned with branding for Halo 2: Anniversary, enhancing player engagement. • Developed and implemented HUD elements and icons for Doom's multiplayer mode, improving user experience. • Collaborated with the UI team to create a visually unified multiplayer experience in Doom. ### Art Director @ Blazonco Jan 2013 – Jan 2014 | San Clemente, CA • Produced engaging graphics and comprehensive style guides for internal marketing initiatives. • Developed visually appealing layouts for print, websites, social media, and email marketing campaigns. • Collaborated with clients to ensure a consistent and cohesive style across their websites. ### Visual Designer @ Freelance Jan 2012 – Jan 2013 | Greater San Diego Area • Developed custom icons and tool panels in XAML to enhance usability of Nokia's internal 3D mapping tool. • Designed a polished start screen for the mapping tool, improving user experience and visual appeal. • Created a working prototype for the Nokia crowdsourcing website, showcasing innovative design solutions. • Crafted internal department logos for email and PowerPoint templates, reinforcing brand identity. ### UI Artist @ Rockstar Games Jan 2004 – Jan 2012 | Greater San Diego Area • Led the UI design and implementation for Red Dead Redemption, overseeing task scheduling and team responsibilities. • Developed and optimized Flash mini-games for both console and mobile platforms, enhancing user engagement. • Created original UI concepts for multiplayer modes and in-game transitions, contributing to a cohesive brand identity. ### QA @ Rockstar Games Jan 2003 – Jan 2004 | Greater San Diego Area - Dev support - Bug regression - General bug testing ### QA @ Midway Games Jan 2002 – Jan 2003 | Greater San Diego Area - Test lead - Technical Standards - General bug testing ### Production Artist @ Lightsource Studios Jan 1999 – Jan 2002 | San Jose, CA - Developed graphics and animation for games, internet, and print. - Collaborated with clients to define and develop brand identity. - Designed and launched Technotoon online entertainment site. - Updated and maintained client websites. ## Education ### Bachelor of Science (B.S.) in Graphic Design / Illustration San José State University ## Contact & Social - LinkedIn: https://linkedin.com/in/toddmoultonui - Portfolio: https://www.tmoulton55.myportfolio.com/ --- Source: https://flows.cv/toddmoulton JSON Resume: https://flows.cv/toddmoulton/resume.json Last updated: 2026-04-13