# Tony Ventrice > Sr. Product Manager at Quizlet Location: San Francisco Bay Area, United States Profile: https://flows.cv/tonyventrice Who I am: Product management and design professional specializing in the intersection of people and technology. I bring: * 10 years building SaaS business solutions from 0-1 * 10 years consumer motivation and user experience design I’m drawn to challenging problems and adapting user experiences to the latest technologies. What I do: I lead agile cross-functional teams, identify value, build consensus, design for growth, optimize processes, deliver product, run tests, and adapt to change. Specializations in: SaaS, consumer products, generative AI, user motivation, user experience, systems design, game design, HR, healthcare, loyalty, social, and mobile. ## Work Experience ### Sr. Product Manager @ Quizlet Jan 2025 – Present | San Francisco Bay Area Support Product Management for Quizlet’s “Study Hub”, encompassing the central features of the learning app, including Search, Recommendations, School & Course pages, Folders and Tagging system, and Library / Study History. * Partner with the Product Director on execution of team goals, feature planning, and roadmap alignment. * Coordinate cross-functional collaboration among engineering, design, data science, and user research. * Collaborate with the user research team to interpret insights and translate findings into product requirements. * Write specifications, manage the product backlog, and track delivery across multiple features. * Oversee UI/UX redesign efforts, mobile development, and manage the A/B testing pipeline for feature validation. * Contribute to iteration and maintenance of core Study Hub components that drive user engagement and discoverability. ### Sr Product Manager @ Inkitt Jan 2022 – Jan 2025 | San Francisco Bay Area I oversee AI and social features for Galatea, a top consumer subscription reading app on iOS and Android that publishes amateur Romance authors. AI projects include content pipeline automation, story-evaluation tools, and story-writing experiences for users. I've also improved user onboarding and worked on paid conversion and app-to-web features. ### Sr. Product Manager @ GYANT Jan 2020 – Jan 2022 | San Francisco Bay Area Owned the patient Intake and Outreach product lines. I was hands-on with major customers in US healthcare (Mayo Clinic, Cleveland Clinic, Christus Health, Adventist Health, etc). The Patient Intake and Outreach product lines solved immediate customer problems and enabled the sales team to land new customers more easily with lower-cost products. ### Sr. Product Manager @ Whil Jan 2019 – Jan 2020 | San Francisco Bay Area I brought all of my skills together to supercharge Whil’s B2B mindfulness and wellness app for an acquisition before Calm and Headspace had time to overtake the B2B space. * Gamification: I overhauled the user experience to emphasize learning journeys, motivating users with goals and achievement milestones * Critical Integrations: I worked with engineers to deconstruct the full integrations process and built a timeline of milestones, meetings, and partner dependencies This enabled us to scale from 2 partner integrations to 10 (Cornerstone, CVS, Edcast, Saba, Absorb, and Degreed…) * Customer success: I organized a wealth of clinical and marketing resources into a content portal to help HR leaders make their wellness programs goal oriented and fun During my tenure, ARR more than doubled, customer retention was over 95%, our app store reviews went from 3 stars to 4.7 and the company was acquired at a favorable valuation. ### Sr. Product Manager @ Eversight Jan 2018 – Jan 2019 | Palo Alto The Eversight testing platform disrupted brick and mortar consumer-packaged goods retail price testing for our customers (Coke, J&J, Pfizer, Hershey, M&M Mars...). I owned improving customer retention, analytics, new testing platforms, and market explorations for new product opportunities. I improved customer retention by building price test reports for broader audiences (ex: for sales teams to use in their negotiations with retail partners). ### Sr. Product Manager @ BetterWorks Jan 2016 – Jan 2018 | Redwood City Built the Feedback and Performance Management product line from 0-1. I worked with customers to understand their needs and centered the product offering around a pain point all customers had: the annual performance review cycle. * I identified customer confusion with OKRs as a stand-alone initiative, built consensus around a performance-reviews-first approach and rapidly iterated on product releases to prove the approach * This led to a performance-reviews-first pivot in the BetterWorks sales process that dramatically improved customer retention Maintained relationships with key customer partners including Intuit, Walmart, HealthGrades, Visa, OpenTable, and Beachbody. Mentored junior usability designers. ### Design Director @ Badgeville Jan 2014 – Jan 2016 | Redwood City, CA Pioneered gamification for business applications. I brought 8 years of casual and social games experience to design and build Badgeville’s platform of gamification features. * Managed the roadmap for the core Gamification features * Developed the customer success implementation guides for translating desired business outcomes into a gamification plan. * My “Behavior Lab” consulting services were also packaged into deals with top fortune 500 customers and became a key sales differentiator. ### Sr. Product Manager @ Badgeville Jan 2011 – Jan 2014 | Redwood City, CA As a product manager and designer, I led agile cross-functional teams of engineers and artists, developing features for Badgeville's SAS platform. I developed admin console features as well as end-user facing visualizations and UX flows. ### Game Designer @ Playdom Jan 2009 – Jan 2011 | Mountain View Social game designs with focus on engagement, organic growth and revenue. * Improved retention of Mobsters franchise * Designed and co-led project management, from concept to launch, of ‘Deep Realms’, an ambitious RPG intended to test the limits of the casual market. Daily duties included specs, working with engineers and artists, coordinating analytics, and user testing. ### Product Designer @ SonicMule, Inc. Jan 2009 – Jan 2009 | Palo Alto Game design and Usability design on I am T-Pain, Leaf Trombone and a variety of experimental projects. ### Game Designer @ Zynga Jan 2008 – Jan 2009 | San Francisco Designing games for social networks (Facebook, Myspace, etc). Texas Hold'em team ### Game Designer @ Hands-On Mobile Jan 2008 – Jan 2008 Lead game designer on high profile, internally-developed mobile games. ### Designer @ I-Play Jan 2006 – Jan 2007 As the internal designer for the US branch of a top mobile publisher, I drove internal design and provided input and design expertise on external projects. ### Associate Producer - Mobile Games @ Namco Networks Jan 2005 – Jan 2006 | San Jose Many roles included: project tracking, build evaluation/tuning, concept creation and documentation, concept evaluation, research and carrier pitch writing ### Game Designer - Mobile Games @ Dwango Studios Jan 2004 – Jan 2005 | San Francisco ### Game Tester @ Sony Jan 2003 – Jan 2004 | Foster City Worked individually and in teams testing first party developed games on the Playstation 2. Including bug identification, classification, regression and database management. ## Education ### BS in Computer Science University of Southern California ## Contact & Social - LinkedIn: https://linkedin.com/in/tony-ventrice-71690a --- Source: https://flows.cv/tonyventrice JSON Resume: https://flows.cv/tonyventrice/resume.json Last updated: 2026-04-05