# Trevor Jones > Director of Product Design | former Sony, PlayStation, Pearson, Razorfish Location: Oakland, California, United States Profile: https://flows.cv/trevorjones1 I build and lead design teams that solve high-stakes problems. That means redesigning commerce systems that generate 350% revenue growth. Building self-service platforms that unlock $2M in new revenue within a quarter. Transforming authoring infrastructure that cuts production time and scales to support millions of students. My approach is consistent regardless of industry: establish research as the foundation, build systems that outlast the engagement, and develop the team alongside the product. I've led designers across the US, Australia, and Japan — developing them as leaders, built design functions from scratch, and made design a strategic partner at every stop. Currently investing in AI-accelerated design practice — building production-ready prototypes that compress what used to take months into days, placing more emphasis on what to create and why. ## Work Experience ### Director/Consultant @ Freelance Jan 2023 – Present | Oakland, California, United States Product, design, brand, and strategic consulting for startups/SMBs ### Director Of Product Design @ Pearson Jan 2021 – Jan 2023 | San Francisco Bay Area Led research and design for an authoring platform for educators to publish, assign, and assess educational content ### Director Of Product Design @ Valimail Jan 2019 – Jan 2021 | San Francisco Bay Area Led all product design initiatives across Valimail's product portfolio, including creating their inaugural design system which streamlined the design/dev handoff from days to minutes, refactoring the UI for an email phishing detection product, reducing product ideation time by facilitating design sprints resulting in customer-validated prototypes, hiring and mentoring designers, and developing design standards which reduced development time and simplified the user experience across their product portfolio. ### Director/Consultant @ Rising High Jan 2016 – Jan 2019 | San Francisco Bay Area Design, strategy consulting and workshop facilitation for startups and SMBs, which included developing and facilitating full-day creativity workshops to identify creative blocks and harness everyone's innate creativity. ### Design Consultant @ Razorfish Jan 2017 – Jan 2018 | San Francisco Bay Area User-centered design for Charles Schwab's web experience, which included: Investing, Fees, and Checking, which also resulted in creating Schwab's first design system for their marketing design team. ### Principal Designer @ PlayStation Jan 2014 – Jan 2016 | San Francisco Bay Area Product and design strategy for the PlayStation ecosystem, resulting in the following releases: • Tournaments, PSN profiles, and the ‘Mosaic’ UI • Standardized commerce checkout flow across devices ### Design Manager @ PlayStation Jan 2012 – Jan 2014 | San Francisco Bay Area • Managed 7 designers creating cross-platform network services for video, music and games • Design lead/manager for the Playstation Store relaunch on console, desktop and mobile • Game revenue increased by 350% and PS Plus memberships increased by 115% during key game launches during fiscal launch year ### Art Director @ PlayStation Jan 2011 – Jan 2012 | San Francisco Bay Area Led a multinational design team to unify Sony's visual and interactive design language across product lines, earning an award for design process innovation ### Senior Designer @ Organic Inc. Jan 2006 – Jan 2011 | San Francisco Bay Area Online ad campaigns, microsites and client pitches Clients: Intel, Sony, Mitsubishi, Bank of America, Kimberly Clark, Warner Bros. --- Awards: • IAC Award (Best Banking Website), 2009 • Favorite Website Award, The FWA, 2009 • Creativity International Award (Best Consumer Website - Silver), 2010 • Webby Nomination, 2010 • David Ogilvy Award, 2010 ### Art Director/Illustrator @ The Grove Consultants International Jan 2004 – Jan 2006 | San Francisco Bay Area ### Design Researcher @ New Media Innovation Center Jan 2002 – Jan 2003 ### 3D Artist @ Electronic Arts Jan 2002 – Jan 2002 Environment artist for ‘James Bond 2: Nightfire’ for PlayStation and XBox ## Education ### BCom in Marketing University of Alberta ### BFA in Communication Design Emily Carr University of Art and Design ## Contact & Social - LinkedIn: https://linkedin.com/in/trevorjones - Portfolio: http://www.trevorishere.com --- Source: https://flows.cv/trevorjones1 JSON Resume: https://flows.cv/trevorjones1/resume.json Last updated: 2026-04-13