My name is Tyler Morton and I am a passionate Software Engineer currently working as a full stack web developer.
Atlanta, Georgia, United States
2022 — 2024
Atlanta, Georgia, United States
In my first six months at FullStory, I collaborated closely with various engineering teams to instrument the entire application stack for internationalization, with the goal being to expand the reach of FullStory software services worldwide. This project involved comprehensive refactors to both frontend and backend codebases, during which I created a series of automated code migration tools not only to solve immediate translation needs but to enable future developments to be translated without additional effort.
Afterwards I became a member of the product team at FullStory, where I was actively involved in multiple projects, such as building innovative visual analytics tools like Heatmaps, as well as enhancing FullStory's autocapture systems. Working full stack, I primarily utilize React and Go to develop and ship features. My role involved a collaborative approach, where I worked closely with designers, product managers and other engineers to build out comprehensive solutions. Throughout my time working at FullStory, I was committed to making a positive impact by utilizing my software engineering skills and expertise.
Atlanta, Georgia, United States
At Cognizant Softvision, I had the opportunity to work as a Full Stack Web Developer, consulting for Equifax, a leading credit reporting agency with stringent security requirements. In this role, I was focused on building an advanced authenticator system capable of supporting multiple devices and authentication methods, as well as developing customer-facing SDKs that enabled seamless integration with Equifax's services.
To ensure high levels of security, I utilized modern cryptographic techniques and integrated cutting-edge authentication methods such as government document verification and biometric authentication through WebAuthn. This comprehensive approach to security allowed for the creation of a robust and reliable authenticator system that protected the most sensitive user data while providing a seamless user experience.
My time was spent at Equifax crafting software using a wide variety of technologies, including Golang for microservices, as well as Vue, React, and TypeScript for frontend components. This ensured a versatile and efficient solution for our customers that catered to their software stack.
Greater Atlanta Area
As a software engineer at Tripwire Interactive, I played a crucial role on the studio's platform team. In my initial nine months, I quickly immersed myself in the preparations for the launch of Tripwire's highly anticipated game, Maneater. My primary responsibilities encompassed debugging Xbox and PlayStation-specific issues, setting up DLC content, and performing various DevOps tasks. These tasks included establishing the studio's CI pipelines on Jenkins, integrating tools with Perforce, and automating numerous studio workflows.
Following the successful global launch of Maneater, my team pivoted to developing internal studio tooling for the next project. During this phase, I gained expertise in building full-stack applications using technologies such as Vue, TypeScript, and .NET Core. Our objective was to streamline the integration of platform-specific systems by creating an abstracted layer of microservices that could be employed by any Unreal Engine game the studio was developing.
In the final months of my tenure at Tripwire, I also collaborated with our partner studio, Torn Banner, in preparation for the release of their major title, Chivalry II. For this project, my teammates and I worked together to integrate the Epic Games Store into Chivalry by implementing a series of C-based SDKs in the form of an online subsystem built into Unreal Engine.
Orlando, Florida Area
At GameSim, I served as a Software Engineer, contracted to support the development of EA's renowned Madden franchise while onsite at the Tiburon studio in Orlando. I joined the team during the alpha stage of Madden 19, assisting in resolving bugs and exploits across various domains, such as UI, online, content, and infrastructure.
Following the release of Madden 19, my contract was extended, and I transitioned to a new team within the studio: Madden's stability team. Our primary objective was to enhance product quality by ensuring game stability and infrastructure efficiency throughout the entire production cycle. My day-to-day responsibilities involved fixing infrastructure bugs, expanding the proprietary toolset to streamline debug workflows, and maintaining Madden's continuous development cycles and structure.
Our team's efforts had a significant impact on reducing unaddressed bugs at the end of the development cycle. By being on the front lines throughout the development of Madden 20, we successfully entered the game's alpha phase with over 50% fewer bugs compared to previous years. This achievement afforded the greater Madden team a valuable opportunity to devote more time to refining features and gameplay before the game's release on August 2nd.
Education
2015 — 2017
Full Sail University
Bachelor’s Degree
2015 — 2017
2011 — 2015
Brookwood Highschool
High School
2011 — 2015