Staff Product Designer at The New York Times
Technologist, product designer, software engineer, game hobbyist—not always in that order! I love to build digital products and experiences.
2023 — Now
2022 — 2023
2011 — Now
I create original 3D games for iOS (Skydrift) and desktop (The Seed for Oculus Rift).
2020 — 2022
Staff Software Engineer - July 2020-December 2021
2018 — 2020
Manhattan Beach, CA
As part of a small, highly crossfunctional team of experienced technologists, built next-generation healthcare systems for smart contracting, with an emphasis on design, frontend, and user experience.
Dartmouth College