# Vasanthan Nalinasegrem > BFA Game Development at Academy of Art University Location: San Francisco, California, United States Profile: https://flows.cv/vasanthan Part of a team that is on a mission to create great games driven by creativity, collaboration, and passion. ## Work Experience ### Lead Instructor, Game Design and Intro to Coding with C# @ Creators Lab / Rokk Research LLC Jan 2026 – Present | Millbrae, CA Instruct students on the basics of 2D game design, coding, and animation while building their very own playable platform. Guide students when they're creating characters, obstacles, collectibles, and complete a level by learning real coding concepts through hands-on creativity using Unity and C#. ### Level Design Producer @ Star Tempest Studios Jan 2026 – Present Create area floorplans Design levels, challenges, item and enemy placements, and overall structures to maintain a balance between fun, narrative significance, progression, and power scaling. Collaborate closely with Game Designers, Programmers, and Artists to ensure that the vision and technical aspects are unified and synergetic ### Mission Control Associate 2 @ Nelson Connects Jan 2025 – Jan 2026 | Foster City, CA Led 3 other operational teams (TeleOps, RiderOps & Mission Readiness) during autonomous vehicle (AV) service. Diagnosed basic and advanced AV troubleshooting to remove 3-5 mission blockers per swing shift. Created and escalated 1-2 service disruption events per swing shift to Engineering via an internal ticketing system. Dispatched 2-4 Fleet Response crews in the event a vehicle needed recovery. Managed San Francisco and Foster City market configuration (geofence tuning per City and Engineering input) Assisted the Cartography Department with documenting and systematically zoning off geographical areas that hinder the performance of the fleet via JIRA and other custom mapping tools. ### Mission Control Associate @ Nelson Connects Jan 2024 – Jan 2025 | Foster City, California, United States Led 3 other operational teams (TeleOps, RiderOps & Mission Readiness) during autonomous vehicle (AV) service. Diagnosed basic and advanced AV troubleshooting to remove 3-5 mission blockers per swing shift. Created and escalated 1-2 service disruption events per swing shift to Engineering via an internal ticketing system. Dispatched 2-4 Fleet Response crews in the event a vehicle needed recovery. Managed San Francisco and Foster City market configuration (geofence tuning per City and Engineering input) ### Game Programmer @ T'sarE LLC Jan 2025 – Jan 2025 | United States Designed explosion type particle effects using Niagara for enemy death sequences. Scripted enemy roaming and attack behaviors by integrating anims from art (AnimBP and State Machine). Created camera effect for player & companion AI silhouette when hidden behind objects. ### Fleet Operations Specialist @ Akorbi Jan 2022 – Jan 2024 | San Francisco, California, United States Scheduled vehicle transport events based on production forecast, maintenance requirements and emergency response (collisions and strandings). Monitored TAAS operations by identifying daily supply and demand performance trends and variances. Designed production processes that maximized efficiency and reduce waste. ### Production Associate @ Tesla Jan 2021 – Jan 2022 | Fremont, California, United States Perform maintenance check by cleaning and preparing automated robots. Troubleshoot any potential errors with the automated robot system. Lift and store completed door and trunk assemblies on racks (up to 35lbs) before delivering to the production line. ### Game Designer @ Academy of Art University Jan 2021 – Jan 2021 | San Francisco, California, United States Led a team of 4 designers to prototype a flying vehicle robot (Astrobee) mobile game for NASA on the International Space Station. Prepared game design documentation detailing player path with a timer-based system (20 minutes) as a win condition. Designed 12 player missions to integrate 6 game mechanics (flying, vacuuming, audio, temp scan, pickup and cameras).Managed version control of builds using Perforce to present 4 weekly updates to Creative/Technical Directors and team. Designed UI/UX of 4 menu screens including Main Menu, Mission Selection, Controls screen and opening cinematics. ### Retail Inventory Specialist @ RGIS, LLC Jan 2019 – Jan 2020 | San Francisco Bay Area Counted 1000-2000 hot/cold retail items in 5 hours using proprietary software for retail stores like Walgreens and CVS. Counted 500-1000 clothing items in 4 hours using proprietary software for retail stores such as Ross and GAP. ### Warehouse Assistant @ UNITED E-COMMERCE, INC. Jan 2018 – Jan 2018 | San Francisco, California, United States Monitored and catalogued 200-300 tie orders using proprietary software. Prepared 200-300 invoice orders and pushed orders to proprietary label printing software. Picked and sorted 480-500 ties packages per shift in 6 hours. ### Behavioral Health Technician/ Malay Interpreter/ Corporal E-4 @ US Army Jan 2014 – Jan 2017 | Honolulu, Hawaii, United States Took notes on behavioral health interviews for 1-3 patients a day. Converted 1-3 hand-written notes into electronic information for the provider using hospital’s custom software. Provided 1 to 1 counseling services for 1-2 patients for 15 to 30 minutes daily. Provided counseling services to a group of 6-10 people for 30 - 60 minutes daily. Managed 100% of front desk responsibilities which included directing calls and faxing documents. ### Middle School Tutor @ Wichita State University Jan 2013 – Jan 2013 | Wichita, Kansas, United States Managed tutoring records for 100 to 200 students (cataloguing hours and their contact information). Provided 1 to 1 tutoring to middle school students in Math and Science. Provided group tutoring to 10 middle school students in Math, Science and History. ### Aircraft Mechanic @ GE Jan 2004 – Jan 2007 | Subang Jaya, Selangor, Malaysia Managed 2 trainee technicians in disassembly and sorting of engine parts for cleaning and inspection. Handled 50-100 pages of disassembly paperwork per shift on Citrix based company software. Inspected 3-4 engine per shift for fan and turbine blade condition using video borescopes equipment. ## Education ### Bachelor of Fine Arts - BFA in Game Design Academy of Art University ## Contact & Social - LinkedIn: https://linkedin.com/in/vasanthan-nalinasegrem-0563a4206 - Portfolio: https://vasanx21.wixsite.com/gamedevportfolio --- Source: https://flows.cv/vasanthan JSON Resume: https://flows.cv/vasanthan/resume.json Last updated: 2026-04-13