# Vern Jensen > Senior Software Engineer (frontend) - Autonomy Location: Henderson, Nevada, United States Profile: https://flows.cv/vern I currently work at Motional, where I work on ML data annotation and discovery tools in the frontend using React and TypeScript. My strengths include cross-team communication and zero-to-finished project ownership. Previously I worked at Cedars-Sinai Medical Center with its Nuclear Cardiology software team (QUAD), where I did C++, web development, and a variety of other things. Prior to that I was an Indy Game developer and published multiple shareware games, including Midnight Mansion and Insectoid. ## Work Experience ### Senior Software Engineer @ Motional Jan 2024 – Present | Las Vegas, Nevada, United States ### Software Engineer (Autonomy - Annotation Tools - Front-end) @ Motional Jan 2021 – Present | Santa Monica, California, United States • Owned frontend for multiple projects from start to finish, including an Audio Annotation Tool, a DTB annotation tracking tool, Train Station, and Job Metrics, all written in React using TypeScript. • Redesigned Traffic Light Detector tool, improving Q/A efficiency by over 5x, and annotation efficiency by at least 2x. Proposed and implemented numerous features to improve accuracy of annotation and user ease of use. • Proposed and implemented a major revision to our Scene Hunting tool to allow simultaneous playback of multiple camera video feeds at once, all perfectly sync’d, improving Scene Hunting productivity between 2x-6x. • Made significant improvements to LogMiner, including numerous bug fixes, features, and performance/usability enhancements. • Voluntarily wrote documentation for LogMiner, ReadMes for many projects, our team's repo, and backend annotation API. ### Software Engineer @ Cedars-Sinai Medical Center Jan 2012 – Jan 2021 | Beverly Hills, CA • Designed and developed a web-based Nuclear Cardiology reporting app using Angular 2. • Increased speed of the QUAD's floating license server by a factor of 8. Significantly increased stability with bug fixes and stress-testing software. • Made significant contributions to an iPad version of our flagship product, including massive rendering performance improvements (over 20x), numerous bug fixes, re-architecture of badly written classes, and AWS cloud integration. • Created MegaTest, automated regression-testing software to perform validation that key metrics do not change beyond expected ranges over time. ### Programmer / Producer / Game Designer @ Self employed Jan 2003 – Jan 2012 • Designed and developed Midnight Mansion and a user-friendly level builder, which attracted an active fan base who still play the game to this day, over 16 years later. Ported game to SDL and OpenGL. • Created Midnight Mansion 2: The Haunted Hills • Created Insectoid, a Galaga-inspired space shooter ### Intern / Programmer Summer @ Jet Propulsion Laboratory Jan 2005 – Jan 2005 • Designed and Developed Java GUI front-end for MACOS, a tool for analyzing aberrations in telescopes. Exceeded expectations in both quality and quantity of work completed, with little oversight. ## Education ### Bachelor in Computer Science California State Polytechnic University Jan 2005 – Jan 2007 ### Glendale Community College Jan 2002 – Jan 2005 ## Contact & Social - LinkedIn: https://linkedin.com/in/raginginverno - Website: http://www.actionsoft.com --- Source: https://flows.cv/vern JSON Resume: https://flows.cv/vern/resume.json Last updated: 2026-03-22