# Victoria J. > Software Engineer II at Twitch Location: San Francisco Bay Area, United States Profile: https://flows.cv/victoriaj Artisanally placed pixels 👌✨ ## Work Experience ### Software Engineer II @ Twitch Jan 2023 – Present ### Software Engineer @ Twitch Jan 2021 – Jan 2023 ### Designer | Illustrator @ Self-Employed Jan 2015 – Present Delivered unique projects that catered to the diverse needs of clients ranging from games, animation, editorial illustration, maps, etc. Experienced with Adobe Creative Suite (Photoshop, Illustrator, AfterEffects, XD), Unity, Sketch, and can produce a range of styles including pixel, vector, stylized + realistic work. Clients include Unity, Airbnb, DreamWorks TV Animation, Snap Inc (Zenly), Harmonix Music Systems, 9Dots, and other independent developers and non-profits. ### Creative Technologist (Technical Artist) @ Brilliant.org Jan 2020 – Jan 2021 ### Software Engineer @ Pared Jan 2019 – Jan 2020 Delivered optimized features that significantly increased user growth, retention, and elevated user coverage via implementation of technical projects such as user-generated content flow, accounting for photo uploading/handling, link parsing, input validation, navigation, and conditional rendering to different groups as well as typeahead search, automated 1-click job application submission, reaction CRUD, pagination, and integrated 3rd party applications such as Heap and getStream.io, learning on the fly to meet rapidly shifting team needs. Created and documented scalable reusable components and utilities that could be used for web and/or mobile by separating functionality and state props from visual elements in respective component directories. ### Technical Admissions Specialist @ App Academy Jan 2019 – Jan 2019 | San Francisco Conducted technical interviews of over 75 web development student applicants to assess algorithmic aptitude in various languages including JavaScript, Ruby, Python, and Java. Collaborated with a team of 30 other instructors to provide constructive feedback to applicants. Built internal tools to streamline applicant tracking system and interview process. ### Game Artist @ Monomi Park Jan 2017 – Jan 2018 | San Mateo, California Delivered concepts that formed the basis for expansion areas in Slime Rancher as well as producing promotional material for various platforms and assets necessary for release on PS4. Well versed in Unity, Maya, Photoshop. ## Education ### Bachelor of Arts (BA) in Industrial and Product Design, Illustration Rhode Island School of Design ### Certificate of Completion in Fullstack Web Development App Academy ## Contact & Social - LinkedIn: https://linkedin.com/in/vhjoh - Portfolio: https://vhjoh.com/p/portfolio.html - GitHub: https://github.com/kvebox - Portfolio: https://instagram.com/kvebox --- Source: https://flows.cv/victoriaj JSON Resume: https://flows.cv/victoriaj/resume.json Last updated: 2026-03-29