# Victoria Yen > Associate Software Engineer at PwC Location: Brooklyn, New York, United States Profile: https://flows.cv/victoriayen With 2 years of experience in software development and a strong background in graphic design, I excel in creating robust web applications and visually engaging designs. My expertise in React.js and Apollo GraphQL, combined with my skills in digital illustration and interaction design, enable me to deliver innovative, high-quality solutions. I am passionate about collaborating across time zones and consistently bringing creativity and technical proficiency to every project. ## Work Experience ### Associate Software Engineer @ PwC Jan 2022 – Present | New York City Metropolitan Area Working on a client project that uses React.js as a frontend framework and Apollo GraphQL as a backend framework - Work and support other team members across different timezones on a day-to-day basis - Create new features and reusable components ### Graphic Designer @ Major League Hacking Jan 2018 – Present | New York, United States • Designed event websites mockup on Adobe XD and Figma and created the live site on Webflow. • Worked with the other team member to create print products, such as stickers and posters by using Illustrator and Photoshop. • Created illustrations as the series event's main visual. • Created logo animations and Instagram stickers with After Effect to promote events. ### Designer @ Gatsby Jan 2018 – Jan 2019 | Greater New York City Area • Worked with CEO, engineers, and other founders to design the brand identity and created art assets along with the style guide. • Created a website following a uniform branding guideline efficiently. • Created pitching decks with InDesign. ### Programmer/ Game designer/ Graphic designer @ Phosphene Designs Jan 2016 – Jan 2018 | New York City • Developed in Unity and successfully launched Steam Early Access VR game title, Fractal. Nominated for best XR Game of the Year at 2017 Bit Awards and featured in leading publications including Rolling Stone and Polygon. • Coded custom editors in C# within Unity in order to fasten the QA processes. • Developed a mobile web VR real estate experience in JavaScript. • Programmed an interactive furniture-browsing experience with Unity on HTC Vive. • Created graphics for Fractal’s Steam store items, such as trading cards, emoji, and wallpapers. ### VR UX Design @ Netease Games Jan 2016 – Jan 2016 | Hangzhou • Worked with senior UX designer and programming team on Google Daydream VR project called Twilight Pioneer. • Brainstormed potential patent for the company. • Researched potential VR design SOP. ### Teaching Assistant @ Parsons School for Design Jan 2015 – Jan 2015 | New York • Solved Unity related problems, and helped classmates with technical issues. ## Education ### Master of Science - MS in Computer Science New York University Jan 2019 – Jan 2021 ### Master of Fine Arts (MFA) in Design and Technology Parsons School of Design - The New School Jan 2014 – Jan 2016 ### Bachelor of Science (B.S.) in Quantitative finance National Tsing Hua University Jan 2010 – Jan 2014 ## Contact & Social - LinkedIn: https://linkedin.com/in/vicyen - GitHub: https://github.com/vy538 - Website: https://www.vicyen.com/ --- Source: https://flows.cv/victoriayen JSON Resume: https://flows.cv/victoriayen/resume.json Last updated: 2026-03-23