Salt Lake City, Utah, United States
• Designed and implemented a custom 3D-Navigation-Mesh system as a plugin to use for the Boss AI, instead of relying on Unreal's default ground-based-navmesh solution, thanks to which the boss enemy can chase the player around tight spaces regardless of elevation changes
• Gameplay: Developed the player's realistic feeling underwater movement & camera systems
• Animation Programming (Boss enemy & player): Used various techniques like IK-Physics-blends, pure-math IK formula for arms (aiming down sights) / watch-peek / swimming motion
• UE4 | C++ | Gameplay & AI
Title: Abyss of Neptune (Previously a part of EAE Games Studio)
Is an Underwater-Horror First-Person-Shooter game where you, as a deep sea explorer, have to explore a
hidden underwater facility and uncover its mysteries.