# Vishesh Nirmal Jain > Software Engineer | C++, Javascript | Experienced in Full-Stack Engineering Location: New York, New York, United States Profile: https://flows.cv/visheshnirmaljain With a master's degree in Computer Software Engineering from Arizona State University, my journey at SingularityX Studios has been a blend of innovation and technical prowess. Currently, as a Software Engineer, I'm contributing to the development of an advanced 3D FPS game, leveraging my expertise in Unity and Unreal Engine to push the boundaries of interactive entertainment. My core competencies extend to version control and programming languages such as C# and XML. The drive to create engaging experiences led to the development of four games from scratch, enhancing user engagement and satisfaction. At SingularityX Studios, we're making strides in game development through collaboration and continuous learning. ## Work Experience ### Software Engineer @ Anagh Technologies Inc Jan 2024 – Present | United States • Designed and shipped scalable web services powering an internal analytics dashboard for 100K+ records, supporting real-time visualization and data-driven decision-making • Built 25+ reusable React.js components integrated into production pipelines, accelerating feature velocity and standardizing UI delivery across releases • Ran multi-variant A/B tests leading to a 22% drop in bounce rate through data-informed UI/UX design, directly impacting product engagement metrics • Engineered sitewide accessibility improvements by auditing all React components against WCAG 2.1 AA standards, eliminating 90% of all automatically-detected violations. ### Game Developer / Technical Designer @ Unknown Jan 2020 – Jan 2025 | United States - Responsible for creating games from scratch using Unity (C#), Unreal Engine 4 (C++) and Unreal Engine 5 (C++) with a total of 4 completed games from scratch. - Created and iterated over various prototypes in different genres like Racing, RPG, Shooters and Battle Royales creating a diversified portfolio, increasing user engagement by 20% - Documented learnings for projects through Game Design documents and Implementation documents, providing a fun gameplay loop and a smooth gameplay experience increasing user satisfaction by 20% gauged by surveys List of projects created - AI Targeting System (C++, Decision Trees) - Inventory System (with UI) (C#) - NPC Dialogue System (with UI) (C#) - Recoil System (C++) - AI Detection System (C++, Decision Trees) - Stats and Save System (C++) List of games created - Vortex (Racing Game) - Epic Games Megajam (Blueprints) - Arcane (3D, First Person Shooter) (C++) - Castle (2D, RPG) (C#) - Inven (3D, Inventory System) (C#) My work can be found on my portfolio on my profile or linked below: visheshjainvj8.wixstudio.io/portfolio-game ### Software Engineer @ SingularityX Studios Jan 2023 – Jan 2024 | United States Currently working on an unreleased 3D FPS game in Unreal Engine 5 ### Intern @ Sify Technologies Limited. Jan 2018 – Jan 2018 | Chennai, Tamil Nadu, India ● Performed performance analysis for independent modules, identifying bottlenecks and optimizing them through image optimization, filtering redundant instructions and limiting requests, increasing performance speed by 20% ● Remodeled multiple web pages for interactivity applying Human Computer Interaction laws and adapting responsive design, improving user engagement by 24% measured through click rate and time spent on page ## Education ### Master of Science - MS in Computer Software Engineering Arizona State University Jan 2021 – Jan 2023 ### Bachelor of Technology in Software Engineering SRM IST Chennai Jan 2016 – Jan 2020 ## Contact & Social - LinkedIn: https://linkedin.com/in/vjain47 - Website: https://visheshjainvj8.wixstudio.io/portfolio-game --- Source: https://flows.cv/visheshnirmaljain JSON Resume: https://flows.cv/visheshnirmaljain/resume.json Last updated: 2026-04-01