New York, New York, United States
• Led research engineering initiatives in human-computer interaction (HCI), producing 6 first-author publications, a pending patent, and an upcoming Unreal Engine plugin for game developers.
• Implemented an AI agent-powered data pipeline using Python and LlamaIndex, extracting insights from large-scale smart city datasets for influencing urban policy.
• Engineered a metadata storage solution with MongoDB and Qdrant, optimizing vector-based similarity queries for 3,000+ datasets using text embeddings.
• Improved UX in 3D video games and accessibility tools using Unity and C#, resulting in >90% user satisfaction
• Deployed a Firebase-like backend with Docker on Ubuntu servers, ingesting 1M+ logs from remote user tests
• Analyzed and visualized data to generate insights for 50+ user tests using Jupyter, Pandas, and Matplotlib.
• Mentored 25 students in research & technical skills and ensured successful completion of 6 major projects.
Worked with the Computer-Enabled Abilities Laboratory (CEAL) at Columbia University.