Several major internal refactors resulting in dramatically more readable and testable code.
Experimentally integrated Halide using AoT compilation, created CMake scripts to make using it relatively fool-proof, and ported several existing operations (blur, scale, ect) with performance matching the original hand-tuned SSE instructions.
Developed CMake standards, and a (now open-source) suite of modules to make using them easier and more concise. Made heavy use of the interface targets concept introduced in CMake 3.0, as well as the find_package functionality and CPack to drastically improve maintainability.
Technical Lead for a cross platform internal project with a team of 5. Helped educate junior developers, worked with product designers to create a flexible architecture to handle a range of possible requirements. Worked on proof-of-concept tasks for a particular VR use case.