# Wayne Chen > Staff Software Engineer | Music/AI Enthusiast Location: San Francisco Bay Area, United States Profile: https://flows.cv/waynechen Software Engineer with experience in research of digital signal processing / audio. ## Work Experience ### Software Engineer @ Apple Jan 2024 – Present ### Staff Software Engineer, Gaming @ Dolby Laboratories Jan 2024 – Jan 2024 | San Francisco, California, United States • Building XR ecosystem for gaming at Dolby ### Senior Software Developer, Gaming @ Dolby Laboratories Jan 2021 – Jan 2024 | San Francisco, California, United States • Implementing Dolby Atmos plug-in for Unreal Engine • Creating modular code to future-proof support for additional game engines • Designing Conan/Artifactory solutions for C++ package dependency management • Implementing internal metadata libraries for real-time audio logging for validation • Connecting internal libraries to platform-specific spatial audio APIs for audio rendering ### Senior Software Developer, Exploratory Engineering @ Dolby Laboratories Jan 2021 – Jan 2021 | San Francisco, California, United States • Worked on exploratory projects to build proof-of-concept demos based on experiments using existing Dolby technologies and research ideas • Worked on full-stack development with React Native frontend with Swift/Kotlin native libraries, AWS infrastructure, and Python backend • Researched and developed gaming audio solutions • Collaborated with science/research teams to deliver products for stakeholders ### Software Developer, Gaming @ Dolby Laboratories Jan 2020 – Jan 2021 | San Francisco, California, United States • Working on the forefront of Dolby Atmos in games • Creating plugins/modules for various game engines ### Software Developer, Exploratory Engineering @ Dolby Laboratories Jan 2020 – Jan 2021 | San Francisco, California, United States • Working on exploratory projects to build proof-of-concept demos based on experiments using existing Dolby technologies and research ideas • Working on full-stack development with React Native frontend with Swift/Kotlin native libraries, AWS infrastructure, and Python backend • Researching and developing gaming audio solutions • Collaborating with science/research teams to deliver products for stakeholders ### Software Developer, Content Creation @ Dolby Laboratories Jan 2019 – Jan 2020 | San Francisco, California, United States • Worked on the Content Creation Team under the Consumer Entertainment Group • Executed on Scrum practices put in place by the team • Developed with Python and C++ to visualize audio and extract features • Built audio plug-ins using JUCE framework • Built Python wrappers for algorithm validation ### Software Engineer @ High Fidelity, Inc. Jan 2018 – Jan 2019 | San Francisco, CA • Helped develop front-end UI for open-source social VR application • Worked with tools like CMake, Git, and VR-related libraries • Developed plugins using headset-specific SDKs (Oculus, Steam, Windows MR) • Built internal apps using Qt/QML, C++, and JavaScript ### Software Engineer II @ ON Semiconductor Jan 2017 – Jan 2018 | San Francisco Bay Area • Developed and designed Python-/C++-based cross-platform desktop application using latest modern C++ standard (C++17) and Qt • Used RPC protocol and third-party library as a "glue" between languages • Used tools such as CMake Jenkins, Subversion to collaborate and synchronize cross-platform building across teams in different sites ### Systems Engineer @ ON Semiconductor Jan 2015 – Jan 2017 | San Francisco Bay Area • Software architect for next-generation image sensor application to succeed legacy applications • Maintained legacy applications for interfacing with image sensor hardware for design/validation of image sensor products • Developed and automated custom tailored device projects for next-generation image sensors ### Hardware Engineer @ ON Semiconductor Jan 2015 – Jan 2015 ### Software Design Engineer @ Aclectic Systems Inc. Jan 2015 – Jan 2015 | Newark, CA • Created algorithms in order to optimize computing performance on FPGAs and CPUs • Developed a deep understanding of Altera’s Stratix V SoC and Intel’s Xeon processor • Worked closely with programming linear systems solvers ### Intern @ California State Assembly Jan 2013 – Jan 2013 | Campbell, CA • Quickly promoted to leader of the intern group • Collaborated with team members to coordinate multiple events by managing tasks, handling administrative duties, and executing a detailed action plan • Worked closely with various departments, resulting in strengthened communication skills • Developed a strong sense of self-motivation to complete a high volume of difficult tasks ### Head Waiter @ Sushi-Ya Jan 2011 – Jan 2013 | Oakland, CA • Developed an ability to work and thrive in a fast-paced environment • Supervised and trained new employees as the lead waiter — Made sure that drivers stayed on schedule and worked efficiently for deliveries — Taught new waiters to memorize the menu and let them shadow me • Built a strong sense of accuracy while needing to handle all transactions made on a daily basis ## Education ### Level 4 Diploma Wine & Spirit Education Trust Jan 2019 – Jan 2024 ### High School Diploma Alameda High School ### Associate of Science - AS Laney College ### Bachelor of Science - BS in Electrical Engineering San José State University ## Contact & Social - LinkedIn: https://linkedin.com/in/wayneychen - GitHub: https://github.com/wayne-chen --- Source: https://flows.cv/waynechen JSON Resume: https://flows.cv/waynechen/resume.json Last updated: 2026-03-22