Experience
2013 — Now
Novato, CA
2010 — 2012
2010 — 2012
• Analyze and implement the game-play features according to game design spec.
• Enhance the 3C (Camera, Control, Character) functions for the game.
• Create tools and Photoshop scripts for QA team and art team to improve productivity.
• Develop dynamic level generate system based on XML settings which can be easily tuned by game designers.
• Implement Save/Load interfaces for console local and online leader-board.
• Maintain engine localize pipeline, debug and improve localize version, support QA team to deliver localize version.
• Create and improve UI using Scaleform GFx, work closely with UI artists on Flash side (ActionScript) and the communication between Flash side and engine side (C++).
• Implement online service interfaces for player information and UI using python including database operations using SQL.
• Research/port sound part of game engine to a new hardware platform and integrate/debug the upgraded version of the internal sound middle-ware.
2009 — 2010
2009 — 2010
• Create demo levels with new idea and special LD cameras, work closely with level artists.
• Study engine’s LD tools, create and maintain LD tools documents.
• Train new level designers for UNREAL 3 engine editor.
Education
Shanghai Jiao Tong University