• Owned the automated 3D asset pipeline that processes and deploys artists’ created 3D raw furniture model data to client API data. Scaled the pipeline processing capability to 1.2M models. Extended the pipeline to generate data for multiple platforms - IOS, Android, WebGL.
• Designed and developed the asset metrics and error logging system, the extensible model/material previewer and editor, and an incremental asset QA and release system. Develop the python tools/libraries.
• Managed and maintained the team’s infrastructure and internal tools including servers, processing pipeline, scheduled batch jobs and artist-facing DCC tools. Monitored and troubleshooted issues on a daily basis.
• Led and mentored junior engineers to work on large scope projects.