# Wenjia Huang > Staff Software Engineer at Houzz Location: San Francisco Bay Area, United States Profile: https://flows.cv/wenjiahuang Software engineer with a passion for building scalable systems and web applications. Extensive experience in revenue and monetization solutions, data pipelines, AI and computer graphics (animation, 3D asset pipelines). Familiar with leading teams and guiding dev efforts. Skills: C++, Python, PHP, JavaScript/React/Node.js, SQL/NoSQL, AWS, K8s, ETL/Luigi, GraphQL Knowledge: Computer Animation, Planning Algorithms, Optimization/Numerical Methods, Bayesian Network, Artificial Neural Network, Pattern Recognition/Machine Learning Graphics: OGRE, CryEngine, WebGL, Three.js, Unity, Maya, OpenGL ## Work Experience ### Staff Software Engineer @ Houzz Jan 2020 – Present | San Francisco Bay Area - Tech lead of central team for Houzz Pro product monetization solutions, including Houzz Pro service subscription system, payment management, pricing/SKU management and internal sales tools that manage ads campaigns, SaaS products. - Drive solutions to move manual selling products to self-serve solutions. Assess and convert business strategy into concrete system solutions, provide design and tech advice on large scope cross-team projects and lead teams on execution. - Manage the team’s infrastructure including 3rd party API integrations, asynchronous job processing system, error logging and performance metrics systems. ### Senior Software Engineer @ Houzz Jan 2016 – Jan 2019 | San Francisco Bay Area - Owned the automated 3D asset pipeline that processes and deploys artists’ created 3D raw furniture model data to client API data. Scaled the pipeline processing capability to 1.2M models. Extended the pipeline to generate data for multiple platforms - IOS, Android, WebGL. - Designed and developed the asset metrics and error logging system, the extensible model/material previewer and editor, and an incremental asset QA and release system. Develop the python tools/libraries. - Managed and maintained the team’s infrastructure and internal tools including servers, processing pipeline, scheduled batch jobs and artist-facing DCC tools. Monitored and troubleshooted issues on a daily basis. - Led and mentored junior engineers to work on large scope projects. ### Software Development Engineer @ Amazon Jan 2014 – Jan 2016 | Orange County, California Area Amazon Game Services – Lumberyard Game Engine - Developed a new Maya asset exporter interface with improved workflow. - Designed and Developed the FBX asset importer to support importing universal DCC format. - Maintained and improved animation related engine editing tools, including character authorization tool and high-level interactive animation editing tool. ### Research Assistant @ UCLA Jan 2010 – Jan 2014 | Los Angeles, California Multi-human Simulation in Synthetic Urban Environments - Researched and developed animation systems of locomotion, steering, object manipulation and gaze/attention and integrated as a comprehensive multi-human simulation system. - Researched and developed decision-making modules with Bayesian Decision Networks and state-based model. - Researched and created the novel frameworks of coordinating multi-human decision making and motion generation in the context of door and doorway interactive social behaviors. ### Researcher & Developer Intern @ USC Institute for Creative Technology Jan 2011 – Jan 2011 | Marina del Rey, CA Integrated Virtual Humans - Resolved the coordination issue between steering and locomotion modules. - Developed a tool for generating and tuning gaze behaviors. - Integrated face expression generation to synchronize with dialogue. ### Researcher & Developer @ State Key Laboratory of CAD&CG, Zhejiang University Jan 2008 – Jan 2009 Performance Driven Synthesis of Avatar Basketball-shooting Animation - Reconstructed 3D basketball motion trajectories from 2-camera view captures. - Developed a statistic model based on sensor data to predict hitting patterns on backboard. ## Education ### Ph.D in Computer Science UNIVERSITY OF CALIFORNIA, LOS ANGELES (UCLA) ### Bachelor of Engineering (B.Eng.) in Digital Media Technology Zhejiang University ## Contact & Social - LinkedIn: https://linkedin.com/in/wenjia-huang-96bb0623 - Portfolio: http://wenjiahuang.net/ --- Source: https://flows.cv/wenjiahuang JSON Resume: https://flows.cv/wenjiahuang/resume.json Last updated: 2026-04-12