# Will Houng > Product and UX/UI Designer Seeking Next Opportunity Location: San Francisco, California, United States Profile: https://flows.cv/willhoung Hi there, I'm Will. With over twenty years experience in video game, mobile, and web development, I’m a sharp, technical, passionate, and versatile designer with a bit of old soul and modern sensibilities. I’ve been fortunate enough in my career to have worked in many aspects of entertainment and interactive design, including: product and user experience and interface design, concepting, illustration and visual design, graphic design and branding, motion design, 2-D/3-D game art, and video, to just name a few. My strengths lay in ideation and clarity in communication of complex ideas. I’m diplomatic, ethical, and play and communicate well with others. I foster a creative, collaborative, and supportive environment for designer, engineer, and artist alike. With experience in freelance and in-house production, consultation, and outsource management, to rapid pitch and prototyping and long development cycles, I don’t frighten easy, I welcome New Challenges and, above all, make it look and feel good. I can probably sing that song too ♪♪ ヽ(ˇ∀ˇ )ゞ Sincerest thanks for dropping in, Will ## Work Experience ### Studio Artist @ MeowDotEarth Jan 2022 – Present | San Francisco Bay Area, United States • Painting, illustration shown in multiple galleries including Bender’s, 2358 MRKT, Allegory SF, and more • Custom 3D printed art and decoration for events big and small at night clubs, festivals, and more • Custom merchandise for various clients: stickers, signage, advertisements, patches, apparel, and more ### Senior UX / UI Artist | Senior User Experience Designer @ Demiurge Studios Jan 2024 – Jan 2025 | Boston, Massachusetts, United States • Led UX design for multiple game features and projects (details under NDA) • Partnered with cross-discipline teams to ensure player-focused design solutions from concept through implementation Tools: Figma, Rive, Unreal, Unity, Spine, Adobe Suite ### Senior UX Designer | Senior User Experience Designer @ Together Labs Jan 2021 – Jan 2022 | San Francisco Bay Area, United States • Directed UX, motion, and branding updates for WithMe (Android/iOS), improving retention and user satisfaction • Developed Unreal Engine UMG UI tools to streamline designer workflows, reducing developer time and increasing design fidelity • Implemented new team methodologies, producing cleaner, more sustainable design processes Tools: Figma, Unreal, Adobe Suite ### User Experience Lead @ Gameshastra Jan 2021 – Jan 2021 | Greater Hyderabad Area, India • Delivered end-to-end UX and visual/motion design for mobile titles, significantly improving player engagement • Mentored junior designers, elevating design quality across the team Tools: Sketch, XD, Adobe Suite ### Senior UX Designer | Senior User Experience Designer @ NetEase Games Jan 2016 – Jan 2019 | San Francisco Bay Area, United States • Revamped in-app purchase flow for Crusaders of Light, boosting ARPDAU by nearly 10X. • Managed art direction and vendor relationships for large-scale MMORPG releases. • Oversaw localization, copywriting, and cross-cultural UX adaptations for global audiences. • Mentored and promoted junior team members, strengthening design team capability. Tools: Sketch, XD, Unity, Cocos2D, Adobe Suite ### Art Director @ Backbeat Networks Jan 2012 – Jan 2015 | San Francisco Bay Area, United States • Led creative vision from concept to shipped products, including wireframes, prototypes, motion design, brand and identity, and final assets • Partnered with stakeholders to ensure cohesive branding and consistent UX • Coordinated remote art teams and vendors to deliver high-quality assets on time and within budget Tools: Sketch, Flash, 3DS Max, Adobe Suite ### UX/UI Designer | User Experience Designer @ Electronic Arts (EA) Jan 2013 – Jan 2014 | San Francisco Bay Area, United States • Conceptualized and implemented a new The Sims 4 feature, including UX flows, UI, and in-game assets • Produced advertising artwork for game and demo releases ### UX/UI Designer | User Experience Designer @ Zynga Jan 2012 – Jan 2012 | San Francisco Bay Area, United States • Designed wireframes, interaction models, and prototypes for in-house consulting projects • Managed coordination and delivery of external art resources ### Artist @ Activision Jan 2005 – Jan 2009 | San Francisco Bay Area, United States • Created conceptual art, 3D models, textures, and UI for AAA titles including Shrek, Spider-Man, Tony Hawk • Designed and implemented HUD, menus, and game shells across multiple platforms. Tools: Maya, 3DS Max, Adobe Suite ### QA Tester @ Atari Jan 2003 – Jan 2004 | Beverly, Massachusetts, United States • Executed full-cycle testing and debugging for console and PC releases ## Education ### MET (MS) in Entertainment Technology Carnegie Mellon University ### Master's degree in Entertainment Technology Carnegie Mellon University ### Master's degree in Entertainment Technology Carnegie Mellon University ### BFA in Computer Art Syracuse University ## Contact & Social - LinkedIn: https://linkedin.com/in/unicornpower - Portfolio: https://www.willhoung.com --- Source: https://flows.cv/willhoung JSON Resume: https://flows.cv/willhoung/resume.json Last updated: 2026-04-13