Principal designer for all haptic enablement toolchains, showcasing design capability and best practices in Unreal Engine 4, Unity, and audio/video editing pipelines.
Design lead on haptic trigger project, launched in the Sony Playstation 5's DualSense controller.
Led user experience of virtual reality demos at major events in both Unity and Unreal.
Over 20 granted or pending patents for haptic devices, components, and experiences.
Architected design via flowcharts, wireframes, and mockups and built all final UI assets of multiple
mobile applications available on the Google Play Store.
Created haptic effects shipped in mobile and wearable devices from major OEMs including Samsung, LG, and Huawei.
Invented new hardware concepts and designed the creative workflow for next generation haptic gaming peripherals, using Unity 3D and C# to prototype concepts.
Expert at best practice design and implementation of haptic effects across all verticals including virtual and augmented reality, social, automotive, mobile, and wearables.
Led formation of regular design reviews to enhance the cooperation and iteration of design team.
Developed iconography and motion comps for use in software applications and video media,
enhancing brand identity for haptically enabled video.