# Will Walecka > Senior Embedded Software Engineer at SAIF Autonomy Location: Atherton, California, United States Profile: https://flows.cv/willwalecka In 2018 I graduated from Stanford University with a Master’s degree in Mechanical Engineering, focusing on Mechatronics. I bring the following technical skills to the table: embedded C, Python, RTOS, Bluetooth LE, TCP/IP, STM32, understanding of various embedded peripherals (SPI, UART, I2C, ADC/DAC, PWM, etc.) and much more. Portfolio of relevant projects can be seen here: will-walecka.squarespace.com Github: https://github.com/waleckaw ## Work Experience ### Senior Embedded Software Engineer @ SAIF Autonomy Jan 2025 – Present ### Software Dev Engineer II @ Amazon Lab126 Jan 2022 – Jan 2025 | United States ### Software Dev Engineer I @ Amazon Lab126 Jan 2021 – Jan 2022 | Sunnyvale, California, United States ### Recent Graduate @ Actively Seeking Employment Jan 2020 – Jan 2021 Recent recipient of MS-Mechanical Engineering degree from Stanford University. Looking for work! ### Mechatronics Intern @ Miroculus Jan 2019 – Jan 2019 | San Francisco Bay Area Unfortunately, due to NDA, I cannot offer too many details about my time at Miroculus. During my internship, one of my responsibilities was creating and performing validation tests on electronic components to be used in the Miroculus system. My main contribution to the company was to help develop the system's temperature control module, which ran on an RTOS. In addition, I created and helped deploy a testing and calibration procedure for this module that is integrated into the product today. ### Mechanical Design Intern @ Velo3D Jan 2017 – Jan 2017 | Campbell, CA At Velo3D, I helped develop a prototype of what is now the Sapphire Metal 3D Printer. Although my role was multifaceted, I spent most of my time designing parts and editing the master- and sub-assemblies of the Sapphire’s automated printbed module transfer system in SolidWorks. I also created drawings for these parts, spec’d more components for purchase, and made a BOM once the design was finished. Once the custom parts arrived in the mail, I assisted in the assembly and troubleshooting process. Each of the assemblies that I worked on was successfully integrated into the Sapphire prototype. This includes a set of track-mounted-carts to transport printbed modules laterally through the Sapphire’s loading, printing, and processing stations, as well as a lift system that raised and lowered the printing modules via a screwjack and a set of wedge-and-rollers hoists. ### Procedural 3D/Solid Modeling Intern @ Autodesk Jan 2016 – Jan 2016 | San Francisco, CA My main role at Autodesk was adding components to the Thingmaker Design part library. This entailed receiving concept designs from Mattel Toys and converting them into 3D-printable STL files in a program called OpenJSCAD, which employs javascript to form shapes out of 3D primitives. As an offshoot project for my team, I also performed a stress analysis on the ball-socket joints that held the toy parts together with the goal of improving longevity while maintaining grip strength. This lead to the adoption of a new socket design with thinner, more flexible walls and an additional posterior recess. ### Engineering Intern @ Jaunt VR Jan 2014 – Jan 2015 | Palo Alto, California, United States I spent two summers at JauntVR. During the first, I participated in the design and augmentation of the company's original 16 GoPro camera rig for all-directions filming using openSCAD software. Once the rig design was finalized, I performed testing and made modifications to improve the range of vision of the cameras, their accessibility from outside of the shell, and most importantly, the 3D-printed shell's heat release - the limiting factor for the device's available recording time. After the installation of additional vents, an exterior power source, and surface-mounted heat-sinks, I was able to boost the rig's recording lifetime from ~30 minutes to 1.5 hours. During my second summer at JauntVR, I continued making improvements to the company's 16 camera GoPro rigs as before, but also worked on streamlining the construction process. Along with with that, I designed minor components for the company's in-development prototype 32 camera rig in Solidworks. As a special project to end my time there, I designed and constructed a rain/dust-proof 16 camera GoPro rig for shoots in Australia and the Middle East. ## Education ### Master's degree in Mechanical Engineering Stanford University ### Bachelor's degree in Mechanical Engineering Stanford University ### High School Sacred Heart Atherton ## Contact & Social - LinkedIn: https://linkedin.com/in/will-walecka-732a83bb - Portfolio: http://will-walecka.squarespace.com - GitHub: https://github.com/waleckaw --- Source: https://flows.cv/willwalecka JSON Resume: https://flows.cv/willwalecka/resume.json Last updated: 2026-03-29