# Xavier B. > Gameplay Engineer at inXile Entertainment | Xbox Game Studios Location: San Francisco Bay Area, United States Profile: https://flows.cv/xavierb Dedicated professional with comprehensive skills in gameplay engineering. Collaborates with cross-functional teams to create features and achieve goals. Capabilities: •Designed an educational human rights game, including programming puzzles and developing an integrated dialogue system, sophisticated user interface, and mobile camera gameplay mechanics for a nonprofit dedicated to using software for social good. • Optimized and debugged code; uploaded, maintained, and shared product versions across teams. • Bachelor of Science in Computer Animation and Game Development Skills: Game Design, Game Development, Agile, Software Engineering, Gameplay Programming, Game Mechanics, User Experience Design UED, UX/UI, Algorithm Development, Algorithm Analysis, Application Development, Unity, Unreal Engine 4 Software, C++, C#, Lua, SQL, Marmoset ## Work Experience ### Gameplay Engineer @ inXile entertainment Jan 2023 – Present ### Jr Gameplay Engineer @ inXile entertainment Jan 2022 – Jan 2023 Working on a cool game ### Gameplay Programmer Volunteer @ Games for Love Jan 2020 – Jan 2024 • Proactively collaborate cross functional teams • Collaborate with team to create gameplay mechanics • Update project on source control (Git) ### QA Game Test Analyst @ PlayStation Jan 2021 – Jan 2022 | San Diego Metropolitan Area Contingent worker through DZConneX Company • Use proprietary software to create automated scripts used for Functional, Soak and Stress testing. • Executing test plans on pre-release versions of software and log issues in Jira for development team review. • Research and documenting product defects against quality standards. ### Game Developer @ Benetech Jan 2019 – Jan 2019 | San Francisco Bay Area • Designed an educational human rights game, including programming puzzles and developing an integrated dialogue system, user interface, and mobile camera gameplay mechanics for a nonprofit dedicated to using software for social good. • Debugged code; uploaded, maintained, and shared product versions across teams. • Scripted Gameplay mechanics using Unity and C# ### 3D Modeler @ Sierra Nevada Brewing Co. Jan 2018 – Jan 2018 | Chico, California, United States Sierra Nevada Origins: Virtual Reality Tour Jan 2018 – May 2018 This project focuses on the Application of Emerging Technologies for Media & Entertainment. In just one semester 20 student interdisciplinary team built four multimedia products for legendary Sierra Nevada Brewing Company. Through our work, beer enthusiasts can see the bottling process in action and enter a virtual reality experience to visit the original brewery where Pale Ale was created. - Created VR optimized 3D Game assets - Worked effectively with cross-disciplinary teams to achieve an accurate reconstruction of original brewery - Delivered VR Ready Scene for Unity ## Education ### Bachelor of Science - BS in Computer Animation and Game Development California State University, Chico ## Contact & Social - LinkedIn: https://linkedin.com/in/software-game-engineering --- Source: https://flows.cv/xavierb JSON Resume: https://flows.cv/xavierb/resume.json Last updated: 2026-04-05