+ Immersed in a rapid product development cycle for a multi-platform product that spanned across IOS mobile, desktop, VR, and web clients with a focus on mobile AR and responsive web interactions
+ Tackled challenging UX problems for over 30 different features built for an immersive digital 3D and AR environment including end-to-end user journeys on AR object capture, mixed reality object manipulation, 3D asset pack libraries, and auto-generated site plan maps for mixed reality spaces
+ Owned the IOS app design while embedded within the Unity engineering team’s agile development
sprints, eventually leading to the delivery of a Beta launch on the App Store (fall of 2022)
+ Advocated Human Centered Design practices by spearheading several generative user research studies and co-design workshops with target users and presenting findings of the qualitative research to product leadership