# Yihong X. > Meta Reality Labs | UC Berkeley | ex Rockstar Games Location: San Francisco Bay Area, United States Profile: https://flows.cv/yihong Yihong Xu is a Systems Programmer and Game Developer, a Game Designer and Researcher at the University of California, Berkeley. He focuses on creating immersive experiences and optimizing Human-Computer Interactions through games and interactive media. He is also a huge strategy and simulation game enjoyer! GitHub: @GP2P ## Work Experience ### Software Engineer @ Meta Jan 2024 – Present | Burlingame, California, United States Meta Reality Labs - XR Foundation ### Lead Unreal Developer, VR Developer, Research Fellow @ Intentional Design Studio Jan 2022 – Jan 2023 | Massachusetts, United States Created VR powered wheelchair training simulator “WheelUp” with Unreal Engine 5 and OpenXR. We utilize user participatory design to develop novel interfaces for diverse bodies and advocate for their needs. Initial technical paper published at IEEE COG 2023. • Created a VR wheelchair training simulator in Unreal Engine 5 with diverse bodies in mind for physical therapy and rehabilitation • Achieved Photorealistic VR Rendering by utilizing Global Illumination and Virtualized Geometry with outsourced graphics • Simulated wheelchair with Chaos Physics, considering different wheel composition, weight distribution, and motor torque curve • Reduced 80% of motion sickness occurrence by optimized refresh rate, render latency, and quality, designed hardware rotator • Collected, visualized, and analyzed participant playtest data with the help of LLMs, developed with participatory design principles • Published first-author technical paper on IEEE Conference on Games, conducted testings with wheelchair-bound participants ### Systems & Engine Developer, Networking Architect (Research Collaborator) @ NVIDIA Jan 2022 – Jan 2023 | United States Systems & Engine Lead in team working on NVIDIA open-source research game “FPSci”. We research, develop, play-test, and evaluate to explore the effects of network latency and compensation techniques like Time Warp on player experience and performance in First Person Shooter games. Academic paper is being published. • Networked Nvidia’s C++ single player FPS game “FPSci” to support industry standard Server-Authoritative Multiplayer • Designed and implemented client-server structure to allow latency compensation techniques like Time Warp and Prediction • Conducted 30-min testings with 50 testers to record gameplay data under various network and optimization configurations • Improving player performance by 38%, based on conducting various evaluations of the effects of mitigation techniques • Wrote first-author technical paper submitted to Nvidia and WPI, and second-author paper submitted to ACM CHI (under review) ### Ambient Systems Designer and Developer @ Rockstar Games Jan 2022 – Jan 2022 | Andover, Massachusetts, United States Design and develop NPC behavior and new player interaction features on GTA VI. • Delivered 130 character behavior features or improvements, from design, implementation, documentation, debugging, to testing • Implemented novel and interdisciplinary player interactions feature by working with departments from studios around the globe • Programmed game and engine for new behavior definition files, integrating myself into most aspects of the department’s work • Created 30 multi-model flowchart documentation for character and NPC in-game behaviors, react to questions in time • Worked with Perforce source control and Rockstar CI/CD pipeline, testing, and reviewing procedures ### Research Assistant @ Worcester Polytechnic Institute Jan 2022 – Jan 2022 | Worcester, Massachusetts, United States Research data collection, analysis, and visualization for WPI Global Lab ### Software Engineer @ Industrial Bank Co., Ltd. Jan 2021 – Jan 2021 Databases and internal automation systems ### Software Engineer and Product Manager @ ecMAX Jan 2020 – Jan 2020 ### Technology Consultant @ Muse Education Jan 2019 – Jan 2019 ## Education ### Master's degree in Computer Science University of California, Berkeley ### Bachelor of Science - BS in Computer Science Worcester Polytechnic Institute ### Bachelor of Science - BS in Game and Interactive Media Design Worcester Polytechnic Institute ## Contact & Social - LinkedIn: https://linkedin.com/in/yihongxu --- Source: https://flows.cv/yihong JSON Resume: https://flows.cv/yihong/resume.json Last updated: 2026-03-29