# Ying Zou > Product Design | Design Strategy | Creative Education Location: San Francisco Bay Area, United States Profile: https://flows.cv/yingzou I'm a San Francisco based product designer with extensive experience shipping both enterprise and consumer-facing products across platforms and devices globally. Previously: Microsoft, Sony Playstation5, Medidate Solutions (Leading clinical data management system company) and more. I treat every design challenge as an opportunity for innovation and creativity. Specialize in transforming complexity and ambiguity into elegant, scalable product solutions that drive user engagement and business value. Specialty: End to end Product Design, 0>1, Hardware Software integrated IoT, SaaS, Tooling. Many of my projects are confidential. Please contact me for access credentials. ## Work Experience ### Owner, Designer @ zying design Jan 2012 – Present | San Francisco Bay Area - Partnered with clients across e-commerce, gaming, IoT, ed-tech, and investment banking (including Microsoft, Sony PlayStation 5, Weight Watchers, Samsung, and others) to deliver thoughtful, elegant design solutions that balanced user needs with business goals. - Provided end-to-end support across UX/UI, information architecture, and product strategy for mobile apps and websites. - Led branding and art direction initiatives to strengthen brand identity and elevate visual storytelling across key touchpoints. ### Senior Product Designer @ Medidata Solutions Jan 2022 – Jan 2025 | San Francisco, California, United States As Product Lead for the Medidata Design System, I spearheaded its development to help teams deliver high-quality clinical research software with greater speed and consistency. - Accelerated development cycles by 38% by building and maintaining a scalable component library, significantly reducing design debt. - Boosted adoption by over 40% (and growing) through the launch of an education program that equipped cross-functional teams with best practices. - Elevated design quality and alignment through hands-on support and fostering a collaborative team culture. - Improved onboarding, strengthened team engagement, streamlined decision-making, and aligned system strategy with business goals by enhancing educational resources, implementing a hybrid governance model, and defining a clear design system vision with key stakeholders. ### Senior Product Designer @ Microsoft Jan 2021 – Jan 2022 | Remote Led design on a highly collaborative, cross-functional team, shipping developer tools used by global audiences. - Led the end-to-end design of an open-source web component library grounded in the Microsoft Fluent Design System. - Enabled developers and partners to rapidly kickstart product experiences through scalable, reusable UI components. - Drove a 60% increase in client adoption within two quarters, directly accelerating delivery and improving ecosystem consistency. ### Lead Product Designer @ Beem Energy Jan 2018 – Jan 2021 | Remote As the Founding and lead Product Designer at Beem Energy, I played a key role in building the company from the ground up, shaping seamless experiences across both hardware and software products. - Led end-to-end product design for Beem’s iOS and web applications, translating user feedback into thoughtful UX/UI solutions in close collaboration with the marketing team. - Drove growth from inception to Series B funding as the Founding Product Designer, helping establish Beem Energy’s design foundation across hardware and software. - Achieved strong user loyalty and high retention, with a consistent 5-star app store rating in France. - Enabled successful market expansion beyond France into multiple European countries through scalable, user-centered design. - Shaped the company’s brand identity, partnering with stakeholders to create visual assets that communicated product value, supported sales, and strengthened customer relationships. ### Senior Interaction Designer @ Punchcut Jan 2019 – Jan 2020 | San Francisco, California, United States - Sony Interactive Entertainment – PlayStation 5 At Punchcut, my primary focus has been leading key feature design for Sony’s next-generation gaming console, PlayStation 5. I collaborated closely with in-house designers and product managers across Sony’s Tokyo headquarters and U.S. offices to shape and refine the future of the PlayStation experience.
 - WW International (formerly Weight Watchers) Partnered with a project manager and visual designer to redesign WW's corporate website. As the interaction designer, restructured the website’s information architecture, designed content hierarchy and key screen layouts, and developed a component library to ensure consistent UI and interaction patterns throughout the project. - Other Concept Projects: Samsung: innovative, interactive multi-screen entertainment experience concepts. Fitbit: Health application interfaces for the concepts of next generation of product lines. ### UX Design Mentor @ Iowa State University Jan 2020 – Jan 2020 | Remote UX design mentor for thesis project ### Product/Industrial Design Mentor @ California College of the Arts Jan 2017 – Jan 2018 | San Francisco, CA Mentor and guest critic for Design Expression, Undergraduate, Fall 2017 and Fall 2018 class ### Assistant Instructor @ California College of the Arts Jan 2015 – Jan 2015 | San Francisco Bay Area Assistant instructor for 3D Hand Production, Undergraduate, Spring 2015 class ## Education ### Master of Fine Arts - MFA California College of the Arts ### Bachelor of Arts - BA in Design and Visual Communication Donghua University ### Teaching Credential in Early Childhood Education and Development De Anza College ## Contact & Social - LinkedIn: https://linkedin.com/in/ying-zou - Portfolio: https://ying-zou.com --- Source: https://flows.cv/yingzou JSON Resume: https://flows.cv/yingzou/resume.json Last updated: 2026-04-13