# Yiqi Zhao > Product Design Lead @Meta | Speaker ~Spatial Intelligence ~AI ~XR Location: Burlingame, California, United States Profile: https://flows.cv/yiqizhao “I lead the design and product strategy for spatial intelligence and development for AI at the edge!” 3D, GenAI Media, MixedReality, UGC, Spatial Computing, HCI #Copy bio here# Yiqi Zhao, Product Design Lead at Meta, specializes in AI-native spatial computing across Meta platforms, creation tools and wearables. Her team has delivered human-centric innovations for all modality AI, and agentic creation. With a research background at Harvard and MIT Media Lab, Yiqi began her journey in brain-computer interfaces (EEG) and wearable AI. Previously, she led Unity’s platform initiatives, including the visionOS partnership for Apple Vision Pro. She also made her mark in the gaming sector with Destiny 2. Additionally, she leads Deepcake, an AIGC institute with 200 million monthly viewing and 30+ awards. #ai #hci #platform #ugc #mixedreality ## Work Experience ### Product Design Architect @ Meta Reality Labs @ Meta Jan 2025 – Present | Burlingame, CA At Human Interface Group, responsible for several cool teams working on OS, runtime 3D and multimodal AI Assistant for next era of cross-platform agents and generators: ai media, ai mini games, agentic creation and world model applications. Targeting mobile/web, wearable platforms. Responsible for AI native engine. ### Staff Product Designer @ Meta Reality Labs @ Meta Jan 2024 – Jan 2025 | Burlingame, CA Responsible for a team powering cool stuff in the area of all modality 3d AI Tools for making Meta World Generation. ### Product Design Lead, XR and Runtime Ecosystem @ Unity Jan 2022 – Jan 2023 | Bellevue, Washington, United States Led the product design strategies across companies and orgs for 3D platforms and Engine. [Apple visionOS Collaboration] Led the immersive UIUX design of PolySpatial, hand&gaze, next-gen runtime, Template, OS integration, remoting simulation, and XR creator tools. User acquisition success on new platforms and double digi revenue boost, recognitions on earnings call. [End to End Unity Ecosystem] Unity AI, runtime ecosystem, and platforms re-architecture from foundation, authoring, workflow, and iteration. Re-envisioned developer experience, onboarding, content, and cloud services. Delivered partnerships retention of 6+ big-tech, 28 platforms. ### Senior UX Designer @ Bungie Jan 2021 – Jan 2022 | Bellevue, Washington, United States Responsible for the [Worlds Area] UI screen, map, HUD, navigation, and activity system of Destiny 2. Shipped: Beyond Light The Witch Queen ### Strategic Advisor @ scout Jan 2017 – Jan 2022 | United States Product, BD, Design Strategy, Go-To-Market or Research Insights for clients or cohorts, and host Research Fellowships [Topics] Generative AI, AI Art Ecosystem, Spatial Computing, Optics and Display Tech ### Product Design Manager, AR Experience @ The Rockefeller Foundation Jan 2020 – Jan 2021 | New York, New York, United States [Team] Manage a team of technical designers/interactive engineers/artists with RnD style. Propose efficient team structures, and product development schedules collaboratively with all engineer & design teams. Led and maintained the dynamic, fast-paced meta-agile environment. [Portfolio] AIXR Engine - 2020 ARLab - 2020 (EdTech) ### Co-founder of a Leica US VAR @ Leica Geosystems part of Hexagon Jan 2019 – Jan 2021 | Redmond, Washington, United States Value Added Reseller for Leica BLK series, and bonus also PX-80(this is a Paracosm product) with Berner. Led and shipped A Digital Twin platform, led two vendor design and dev teams, and sold 4 units, profitable in 3 months. Drive the DT service from ideation to launch. App took advantage of webXR with OpenGL, react, Unity involving embedded IoT simulation, SLAM, and lidar scanned files with BLK2GO for property owners and multi-vendors. ### Product Design, AR Research @ Bose Corporation Jan 2019 – Jan 2020 | Boston, Massachusetts, United States Generative MIDI mobile product for enhanced perception transforming the practice of sculpting into Audio AR technology with BOSE FRAME. ### Harvard Leadership Institute Fellow @ Harvard University Jan 2018 – Jan 2020 | Cambridge, MA, USA Facilitate leadership development practices and fundamentals of the Young Presidents’ Organization (YPO), approximately 21,000 members across 125 countries. Developed qualitative experiments(camping activities, interviews, survey screening, and group events) related to human behavior, social science and vulnerabilities. ### HCI Researcher @ U.S. Department of State Jan 2015 – Jan 2018 | London, England, United Kingdom [Preservation & Cultural Heritage of US Embassy in Prague and London] Provided multimedia interpretation with new methodology of historic preservation incorporating Lidar Scanning, Videography, VR technology, Website Interface, Digi-fab, and Art Theory. ### Designer @ Skidmore, Owings & Merrill LLP (SOM) Jan 2018 – Jan 2018 | Chicago, Illinois, United States Produced VR walk-through digital twin with real-time renderings for every daily meeting(HTC Vive). Solely developed a research-based climate tool for high-performance building design together with SOM group Blackbox. The climate tool was created with Rhino SDK, Revit Dynamo SDK with real-world climate data. ### Designer @ DLR Group Jan 2017 – Jan 2017 | United States Media direction, user research, and design computation. Held several workshops: parametric 3dprinting facade tools; responsive price estimation tool on the unit layout. Conducted geographical research on Egerton and created 100-year master planning. Data vis work based on zoning data of state K-12 districts. ### Manager Official @ Odyssey of the Mind Jan 2016 – Jan 2016 | United States Simultaneous interpretation, and technical issue consultation. ### Author of Livechat @ JOYY Inc. Jan 2008 – Jan 2015 | Shanghai, China [Voice Chat Platform] Co-founded the non-profit sector of live collaboration in the media art domain on YY voice chat, we were the first live collaboration platform at that time across the globe. Live collab started by a group of gamers in need of anime and game voice chat. We expanded it into what we called drawing chat, aiming to provide the pro-players community to learn concept art, games, and Anime. Creators can earn 50k average income per month, but we made it all free. [Drawing Chat] A multiplayer design collaboration server. You can join others to create together for one artwork. We normally had one single session hosting a 20k concurrent audience. [YY] *YY is a major Chinese video-based social network; In November 2012, YY was listed on the NASDAQ. MAU: 300million ### Investment Analyst @ Zhejiang Construction Investment Group Jan 2015 – Jan 2015 | Hangzhou, Zhejiang, China www.cnzgc.com Investment research of County Rural Control ## Education ### Master of Science - MS in Human Computer Interaction Harvard University ### Master's degree (cross) in Media Arts and Sciences/ EECS Massachusetts Institute of Technology ### Bachelor of Architecture - BArch in Digital Communication and Media/Multimedia Iowa State University ## Contact & Social - LinkedIn: https://linkedin.com/in/vanyiqi --- Source: https://flows.cv/yiqizhao JSON Resume: https://flows.cv/yiqizhao/resume.json Last updated: 2026-04-13