# Yutong Zhou > Software Engineer at mPulse Mobile Location: Berkeley, California, United States Profile: https://flows.cv/yutongzhou I'm a researcher turned engineer with a passion for developing digital platforms that facilitate instant access to contextualized data for better decision-making. Experience includes Python, Java, OCaml, Go, Swift, R, SQL, HTML, CSS, JavaScript, PHP, and VBA. ## Work Experience ### Software Engineer @ mPulse Mobile Jan 2022 – Present | San Mateo, California, United States ### Software Engineer @ HealthCrowd Jan 2021 – Jan 2022 | San Mateo, California, United States ### Teaching Assistant, Data Mining and Analytics @ University of California, Berkeley Jan 2020 – Jan 2020 | Berkeley, California, United States ### Data Science Intern @ Cognite AS Jan 2020 – Jan 2020 | United States - Collaborated with renewable energy experts to develop 10+ data use cases for improving the operational efficiency of an offshore floating wind farm, reducing the environmental impact of the wind farm operation, and fostering ecosystem across industry and academia with open data. - Wrangled connected industrial data, including 1000+ of sensors, billions of data points, work orders, log entries, in Cognite Data Fusion using Python SDK and SQL. - Prototyped and deployed addictive regression models using Prophet and Ruptures for time series segmentation, seasonality analysis, and anomaly and change point detection. - Developed a prototype service for bird detection using CNNs computer vision algorithms in YOLO and OpenCV. - Designed and delivered engaging technical demos of prototype services in 3 stakeholder meetings. ### Teaching Assistant, Introduction to Data Science @ Cornell University Jan 2019 – Jan 2019 | Ithaca, New York Area ### Research Assistant, Intercultual Communication Lab @ Cornell University Jan 2018 – Jan 2019 | Ithaca, New York - Supported the Politeness of Online Messages study; explored ways to augment non-native English speakers’ ability to construct polite messages through the use of natural language processing tools. - Supported the Robots in Team Collaboration study and the Humor Chatbot study; examined the effects of robot-enacted humor on humans’ collaboration performances. - Created avatars using Live2D and FaceRig; implemented a chatbot using Botkit Studio and Slack. - Reviewed literature about humor, team collaboration, and human-robot interaction; created experiment tasks and scripts. - Supported the Telepresence Robots and Teamwork study; investigated the effects of robot automation on users’ mental workload, sense of presence, and perceptions of the automation. - Designed a point-and-click interface and control scheme; addressed usability concerns raised during the pilot study. ### Undergraduate Researcher, Virtual Embodiment Lab @ Cornell University Jan 2017 – Jan 2019 | Ithaca, New York Area - Designed the Gender and Negotiation in VR study; explored the effects of gender on negotiation behaviors and outcomes. - Supported the Idea Generation in VR study; investigated nonverbal behavior during competitive and collaborative ideation. - Built networked virtual environments and avatars with Unity, Daz Studio, Facegen, Mixamo, and Google Poly. ### Undergraduate Consultant, OO Programming and Data Structures @ Cornell University Jan 2017 – Jan 2018 | Ithaca, New York Area ### Research Assistant, Social Media Lab @ Cornell University Jan 2017 – Jan 2018 | Ithaca, New York Area - Collaborated with a team of 10 on the Social Media TestDrive project, which aims at creating a safe yet realistic social media simulator consists of modules that teach young people media and technology-related skills. - Reviewed literature and curricula regarding digital literacy, online privacy, cyberbullying, self-esteem and social comparison; developed module content, quizzes, as well as educator and parent guides based on literature review. - Helped organize a workshop that tested a draft version of the site on 4-H Science Sampler Day at Cornell University; around 30 kids from New York State 4-H Youth Development participated in the workshop. ### User Experience Intern @ Netease Games Jan 2018 – Jan 2018 | Hangzhou, Zhejiang, China - Prepared a role-playing game for release in collaboration with producers from Nexon. - Improved the perspective locking feature of Meteor, Butterfly, Sword through public opinion mining, user tests, and competitive analysis; reduced user complaints by over 90%. - Improved the user interface of the UNO mobile game through A/B testing; achieved an increasing trend in DAU. - Supported in-game events planning for Meteor, Butterfly, Sword; lifted the game onto the recommended list of app stores. - Addressed concerns about event attendance rate through designing and analyzing quantitative surveys. ### Research Intern, Virtual Human Interaction Lab @ Stanford University Jan 2018 – Jan 2018 | United States - Supported the Avatar Smile study; reviewed the effects of enhanced avatar facial expressions on interpersonal outcomes. - Created avatars that track and render participants’ facial expressions and body movements in real-time. - Facilitated experiment video analysis using VBA; analyzed correlations and inter-coder reliability in R. ### Editorial Intern @ China Central Television Jan 2016 – Jan 2016 | Beijing City, China ### Leader of the IT Department, China Mainland Students’ Association @ University of Macau Jan 2015 – Jan 2016 | Macao ### UM Reporter @ University of Macau Jan 2015 – Jan 2016 | Macao ## Education ### Master of Information Management and Systems UC Berkeley School of Information ### Bachelor's degree in Information Science/Studies Cornell University ### Exchange Student in Communication and Media Studies Nanyang Technological University Singapore ### Bachelor of Arts - BA in Communication and Media Studies University of Macau ## Contact & Social - LinkedIn: https://linkedin.com/in/yutong-zhou-ucb --- Source: https://flows.cv/yutongzhou JSON Resume: https://flows.cv/yutongzhou/resume.json Last updated: 2026-03-29