# Zac Bowling > Staff Software Engineer @ Meta Location: Alameda, California, United States Profile: https://flows.cv/zacbowling I'm a Staff Software Engineer at Meta with 20+ years of experience building and shipping products used by nearly a billion people. My current focus is on developing SDKs that integrate AI and mixed reality, enabling developers to push the boundaries of what's possible. Outside of tech, I serve as an Open Government Commissioner for the City of Alameda and as an Executive Board Member of the California Democratic Party. I’m deeply involved in public policy, particularly in housing and transit, and lead efforts to increase transparency and advocate for pro-growth, pro-democracy reforms. I also create educational and activist content for over 150,000 followers across TikTok, YouTube, and Instagram, teaching people how to organize, advocate, and win real change at the local and state level. ## Work Experience ### Staff Software Engineer @ Meta Jan 2025 – Present | Burlingame, CA Spearheading the development of AI-powered developer tools at Meta's Reality Labs, enhancing AV/VR experience creation. Building developer infrastructure for Horizon OS (Meta Quest). Created hzdb (Horizon Debug Bridge) -- a Rust CLI and MCP server that unifies developer tooling for Quest into a single cross-platform binary. Shipped 4 products at GDC 2026 including an open source agentic tools SDK. Presented "Accelerating Quest Development with Agentic Workflows" (GDC 2026). Architected AI-native developer tools strategy across the Dev Tools & SDKs org. Previously built and shipped the Horizon OS MCP Server at Meta Connect 2025 within first two weeks of joining. ### Open Government Commissioner @ City of Alameda Jan 2025 – Present | Alameda, California, United States ### Executive Board Member @ California Democratic Party Jan 2021 – Present | California, United States ### Staff AI Compiler Engineer @ Modular Jan 2023 – Jan 2025 | San Francisco Bay Area Building the SDK for the Mojo programming language and MAX AI accelerator. Building on LLVM and MLIR to develop tools to support AI development, including debuggers, VSCode extensions, and packaging tools. ### Software Engineer @ Google Jan 2015 – Jan 2023 | San Francisco Bay Area An early member of the Fuchsia, bringing up a new from-scratch operating system to market and shipping it on millions of devices. Worked on bringing up core system libraries, drivers, and toolchains, developing a new Bluetooth stack, and working on developer tools and frameworks for the platform. Primarily developed in Rust, C++, C, Swift, Dart, and Go. ### Principle Software Engineer @ Apportable Jan 2012 – Jan 2015 | San Francisco Bay Area Early employee and lead developer on the Apportable and Tengu SDKs. The core Apportable technology was designed to allow developers to write and port native Objective-C and Swift code to run on Android and other platforms (Linux, Windows, BlackBerry, JavaScript/Emscripten). The Apportable SDK is an alternative to the native Android NDK that adds Xcode, Objective-C, and Swift support to Android. Within Apportable, I focused primarily designing and developing out the core platform. That work included porting and reimplementing the Objective-C language and runtime, libdispatch, mach, CoreFoundation, Foundation, CoreData, and UIKIt to all run natively on top of Android. As part of building the Apportable SDK, I spent a lot of time hacking on our fork of the LLVM/Clang compiler to add additional ABI and language features to Objective-C, support modern Objective-C in GDB, and a port a number of native libraries to be compatible with Android. ### Developer Evangelist @ Apportable Jan 2013 – Jan 2015 Working as the public face as the company to the developer community. Wearing multiple hats, embedded in the business development and marketing team inside Apportable. Part of this work has been to developing out a strategy for our developer marketing, ramping up our SDK presence in the community, doing press releases, organizing our conference presence, and public speaking. ### Lead iOS Developer @ SeatMe, Inc. (acquired by Yelp) Jan 2011 – Jan 2012 First employee and the lead developer of the iOS team. Building a front of house management and reservation system for the restaurant industry. SeatMe went on to be acquired by Yelp. ### Founder @ View Inc Jan 2010 – Jan 2011 View was a bootstrapped startup in the San Francisco area. It started life as a product called imhello, which pivoted twice into View. My co-founder and I developed an Android and iPhone application for helping people find and share information with others around them. ### Senior Software Engineer @ doubleTwist Jan 2009 – Jan 2010 Desktop and web services developer. Built out Windows (C#) and Mac (Objective-C) desktop apps. ### Software Engineer @ Seesmic Jan 2009 – Jan 2009 Mobile developer (iPhone and Android developer). Developed the early video product and later early versions for the Seesmic iPhone app. ### Senior Software Engineer (TL) @ Texas Instruments Jan 2006 – Jan 2008 Working as part of the Education Technology division, focusing on the development of the latest generation of TI graphing calculators and educational software. ### Applications Engineer @ Match.com Jan 2005 – Jan 2006 Designed and deployed double blind email services with web based frontends. Also was in charge of Win32 and Unix service integration and development in our division. ### Senior Software Engineer @ Online Computer Solutions Jan 2003 – Jan 2005 Software and Systems Engineer for a mid-sized ISP ### Jr. Software Developer @ Microselect Jan 2000 – Jan 2001 Mobile (Palm/PocketPC) and Web based software development for medical practice management software. ## Contact & Social - LinkedIn: https://linkedin.com/in/zbowling - Portfolio: http://zacbowling.com/ --- Source: https://flows.cv/zacbowling JSON Resume: https://flows.cv/zacbowling/resume.json Last updated: 2026-04-12