Experimenting on my own....
:: profile pic credit: Massaro Images
:: background img credit: Catherine Fox
Frankly, I'm addicted to solving problems. Whether it's finding the quickest route to work, talking through an issue with our team, or happily hacking away on a pet project, I can't get enough of puzzles or programming.
I'm tentatively looking for roles that are compelling and well-scoped. In the meantime, I will continue to develop scripts to help manage music files for DJing, design board and video game concepts, and push my game development experience further in prototypes and ongoing projects.
My primary responsibilities with team ok have been to bring our game, Chambara, from PC game jam project to commercial release on PlayStation 4. As USC's first commercially published title, we solved many problems for the first time. I could honestly talk forever about the bizarre challenges we faced along the way.
Authored, reviewed, and approved key service design documents. For example, to synchronize third party onboarding information, enable bar tab mobile SDK features, and push mobile logs to WePay backend
Interviewed Engineering and Product candidates from Intern to Staff levels to assess coding and design skills
Managed the mobile development team’s quarterly plan, sprint plan, and related engineering budgets
Led cross-region collaboration with firmware vendors to enhance their mobile SDKs and server APIs
Mentored three junior Engineers to develop their technical abilities and professional goals
Directed UAT team to establish a standardized mobile SDK testing and release process during Chase merger