Rendering Pipeline: Overcame the challenges in the Spark AR rendering pipeline to unlock the capability of using alpha channels for video streaming textures.
AR Gaming: Collaborated with AR engineers on multiplayer mobile AR experiences; built synchronized multiplayer game state standard framework, which empowered 3rd party creators to build games inside video chat.
Worked with art directors, engineers, 3rd party partners to build multiplayer AR games within video chats (Charades, Hot potato, Pictionary, etc.).
Optimization/Tool: Led the quality improvement work stream, worked with engineers and data scientists to navigate through ambiguous and complex situation for performance increasing; authorized technical guidances for effects and developed tools for AR experience optimization.
Built pipelines, tools for designers, artists and developed graphic programs for games.
Tools: Led, created and iterated a complete standalone terrain and level editor for designers/creators to efficiently generate new polished contents.
Graphics: Developed all the shaders and rendering pipelines for mobile games. Drove and developed a framework to render hundreds of animated units on low end mobile devices.
Developed mobile VR and desktop games/apps for a ring-sized IMU tracking gadget. Built projects including VR home decoration apps and VR piloting/ shooting games.