# Zhen Geng > Software Engineer / Technical Artist Location: San Francisco Bay Area, United States Profile: https://flows.cv/zhengeng Experienced at creative coding, shader writing, game/3d application optimization and other interactive engineer/technical artist skillsets. ## Work Experience ### Software Engineer @ TikTok Jan 2024 – Present | United States ### Interactive Engineer @ TikTok Jan 2023 – Jan 2024 ### Senior Technical Artist @ Meta Jan 2021 – Jan 2022 | Menlo Park, California, United States Rendering Pipeline: Overcame the challenges in the Spark AR rendering pipeline to unlock the capability of using alpha channels for video streaming textures. AR Gaming: Collaborated with AR engineers on multiplayer mobile AR experiences; built synchronized multiplayer game state standard framework, which empowered 3rd party creators to build games inside video chat. Worked with art directors, engineers, 3rd party partners to build multiplayer AR games within video chats (Charades, Hot potato, Pictionary, etc.). Optimization/Tool: Led the quality improvement work stream, worked with engineers and data scientists to navigate through ambiguous and complex situation for performance increasing; authorized technical guidances for effects and developed tools for AR experience optimization. ### Technical Artist @ a Stealth Startup Jan 2018 – Jan 2021 | San Francisco Bay Area Built pipelines, tools for designers, artists and developed graphic programs for games. Tools: Led, created and iterated a complete standalone terrain and level editor for designers/creators to efficiently generate new polished contents. Graphics: Developed all the shaders and rendering pipelines for mobile games. Drove and developed a framework to render hundreds of animated units on low end mobile devices. Games: Shipped two end-to-end mobile game titles. ### Game/Application Developer @ Titanium Falcon, Inc. Jan 2017 – Jan 2018 | San Jose Developed mobile VR and desktop games/apps for a ring-sized IMU tracking gadget. Built projects including VR home decoration apps and VR piloting/ shooting games. ### Architect @ Decode Urbanism Office Studio Jan 2012 – Jan 2013 | Beijing City, China Architecture design/ concepts, architecture and landscape parametric modeling. Participated in shopping mall and stadiums projects' designing process. ## Education ### Master's Degree in Entertainment Technology Carnegie Mellon University ### Bachelor's Degree Shanghai Jiao Tong University ### Master's Degree in Science in Architecture Carnegie Mellon University ## Contact & Social - LinkedIn: https://linkedin.com/in/zhen-geng-19803b14 --- Source: https://flows.cv/zhengeng JSON Resume: https://flows.cv/zhengeng/resume.json Last updated: 2026-03-22