# Zhenyu(Reuben) Z. > Software Engineer Location: San Francisco Bay Area, United States Profile: https://flows.cv/zhenyureuben 10+ years of engineering experience in game development, mobile applications and simulation software. From working in game industry for AAA titles to large scale simulation software for thousands of robot missions in the cloud, I gained exposure and insight across the major disciplines of real-time rendering applications. I am always looking to find creative solutions to challenging problems and building innovative interactive experiences for broader audience. Specialties: rendering, shaders, multithreading, gameplay, engine tools Languages: C++, C, C#, Java, Objective-C, HLSL, GLSL, Python, Javascript, Lua Frontend: React, React-Native, AngularJS Rendering API: Vulkan, OpenGL, WebGL, Metal Game Development: Unity, Lumberyard, Unreal, Blender ## Work Experience ### Senior Software Engineer @ Roblox Jan 2021 – Present ### Graphics Engineer @ Amazon Jan 2019 – Jan 2021 | Greater Seattle Area Amazon DEX Robotics •Build robotics simulation software for Amazon Scout •Implement and improve sensor simulation output for better training dataset •Research rendering solutions to solve real world problems such as reconstruction error, annotation and material response. •Collaborate with a cross-functional team of computer vision, robotics software, and machine learning experts ### Graphics Engineer @ Amazon Jan 2018 – Jan 2019 | Greater Seattle Area Amazon Fashion •Architected and delivered a 3D rendering solution for Amazon shopping app on iOS using Metal API with React-Native framework •Designed and built a fully automated asset pipeline on AWS to process millions of 3D assets target for mobile rendering •Researched and prototyped physical based animation system for fast simulation ### Graphics Engineer @ Amazon Jan 2017 – Jan 2018 | Greater Seattle Area Amazon Lumberyard Engine •VR tools and prototype development •Migrated CryEngine legacy graphics components to Lumberyard component system •Engine graphics editor improvements ### Software Development Engineer Intern @ Amazon Jan 2016 – Jan 2016 | Seattle •Built cost estimation feature for model training and deployed to production environment for multiple AWS regions ### Gameplay Programmer @ Ubisoft Jan 2010 – Jan 2015 | Shanghai City, China •Led the gameplay development, primary developer on core game features including AI, pathfinding, UI and networking •Optimized game system to meet performance goal on target platforms •Enabled rapid production of game levels by creating editing tools for QA and designers #Shipped Titles •Michael Jackson The Experience on 3DS/PSV/IOS •Black Eyed Peas The Experience on iOS •The Bot Squad on iOS/Android •Horse Heaven on iOS ### Software Engineer Intern @ Intel Corporation Jan 2010 – Jan 2010 | Shanghai City, China •Developed App Dock on Meego system with GTK+ •Implemented network filtering module with Windows Filtering Platform on Windows 7 ## Education ### Master of Entertaiment Technology in Computer Science Carnegie Mellon University Jan 2015 – Jan 2017 ### Bachelor of Engineering (BEng) in Computer Software Engineering Shanghai Jiao Tong University Jan 2007 – Jan 2011 ## Contact & Social - LinkedIn: https://linkedin.com/in/reubenzhang --- Source: https://flows.cv/zhenyureuben JSON Resume: https://flows.cv/zhenyureuben/resume.json Last updated: 2026-03-22